This course will show you how to animate all the actions needed for a game, from quick, simple ones (like standing around doing nothing) to complex pro-level like reloading and transforming the rifle into a freakin’ cool sniper.
Making your FPS Game Responsive
We want to use as few frames as possible to keep things responsive for the player. And the whole process doesn’t take as long as you might think!
We just need to make sure the frames we do use are the right ones!
Along the way, you’ll become a pro at…
– working with actions in the NLA editor and action editor
– working with curves
– structuring your linked files
– exporting animations to Unity…and a whole lot more.
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Download rapidgator
https://rg.to/file/ceec1793766dd43545192b69ac24a4ed/CGCookie_-_Animating_First_Person_Character_Weapons_in_Blender.part1.rar.html
https://rg.to/file/f6fac1394fd49f175a526e89d62701c3/CGCookie_-_Animating_First_Person_Character_Weapons_in_Blender.part2.rar.html
https://rg.to/file/b412fe5aa298e2a788fecfeb1e812cd6/CGCookie_-_Animating_First_Person_Character_Weapons_in_Blender.part3.rar.html
https://rg.to/file/5568f654a16bbbc03b560937a5ff7e1a/CGCookie_-_Animating_First_Person_Character_Weapons_in_Blender.part4.rar.html
Download nitroflare
https://nitroflare.com/view/113E7B105B05C85/CGCookie_-_Animating_First_Person_Character_Weapons_in_Blender.part1.rar
https://nitroflare.com/view/7FC9DE622D29415/CGCookie_-_Animating_First_Person_Character_Weapons_in_Blender.part2.rar
https://nitroflare.com/view/421B06CEAB0CD9C/CGCookie_-_Animating_First_Person_Character_Weapons_in_Blender.part3.rar
https://nitroflare.com/view/8EF8F8AE0F93BA7/CGCookie_-_Animating_First_Person_Character_Weapons_in_Blender.part4.rar
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