Kent Trammell, Bartek Skorupa, Jonathan Lampel | Duration: 8h 15m | Video: H264 1920×1080 | Audio: AAC 48 kHz 2ch | 1,75 GB | Language: English
This Blender video course is an on-going series about constructing materials (shaders) for the Cycles render engine. With enough time and effort, materiality can breathe such life into a CG scene.
This course is an on-going series about constructing materials (shaders) for the Cycles render engine. With enough time and effort, quality shading can breathe such life into a CG scene. On the other hand, lackluster materials can suck the life out of an otherwise high-quality scene. So shaders are very important and can be a powerful tool in the digital artist’s utility belt.
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