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Introduction to THREEJS for web

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MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 23 lectures (1h 36m) | Size: 748.3 MB

3D for web

What you’ll learn
Create basic 3D geometries
Create basic 2D shapes
Vector2 and Vector3
Lighting and shading
Materials
Textures
Add 3D meshes to a website
OrbitControls

Requirements
Know the html markup language
Know the Javascript programming language

Description
The objective of this course is to teach how to enrich your web pages, if you are a developer you can add 3D elements to your website and animate them.

The course has been summarized without useless content. And in just 90 minutes you will learn to add, place and modify any 3D element on your website .

You can download the entire course code. You do not need to write anything in the whole course, just attend to understand the code and then you can review the code, retouch it, modify it, cut, paste and use in your web pages.

What, s threejs?

Three.js is a cross-browser JavaScript library and application programming interface (API) used to create and display animated 3D computer graphics in a web browser using WebGL. The source code is hosted in a repository on GitHub.

Three.js allows the creation of graphical processing unit (GPU)-accelerated 3D animations using the JavaScript language as part of a website without relying on proprietary browser plugins. This is possible due to the advent of WebGL.

High-level libraries such as Three.js or GLGE, SceneJS, PhiloGL, or a number of other libraries make it possible to author complex 3D computer animations that display in the browser without the effort required for a traditional standalone application or a plugin.

Who this course is for
Web developers who want to add 3D elements to their web pages
Javascript programmers who want to learn Three


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