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The Beginner’S Guide To Animation In Unity (V5 To V2020+)

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The Beginner'S Guide To Animation In Unity (V5 To V2020+)

Last updated 5/2022
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.36 GB | Duration: 11h 20m

Your ultimate guide to Unity’s Mecanim covering keyframes, curves, inverse kinematics, strafe sets, blending and more.

What you’ll learn
create animations from scratch using the Unity Mecanim system and place them onto game objects.
import third party animated assets into Unity and set up animation controllers.
write C# code to dynamically control animations through user interaction.
explore the use of inverse kinematics in humanoid rigs.
create complex animation sequences and blends dynamically controlled by the user at runtime.
Requirements
Download the free version of the Unity Game Engine.
You do not need to be able to model or animate in an external package – all resources are provided.
Description
The Beginner’s Guide to Animation in Unity with Mecanim is for animators and Unity practitioners who want to bring their characters to life in a game environment and want to learn the ins and outs of the mecanim system. You don’t need to be able to model or animate in external packages as all models and animations are provided. All aspects of animation in Unity are covered from physics, key framing, curves, forward and inverse kinematics, animation state machines and working with third party assets. Students will be introduced to elementary code, in C#, that is essential for making dynamic animations and triggers to control character behaviour at run time. In this course, Penny teaches all the invaluable skills you will require to begin animating your own game characters in Unity using her internationally acclaimed teaching style and knowledge from over 25 years working with games and computer graphics.Updated to cover Unity Versions 5 to 2020 the course now contains 5 hours of extra content with:new challenges and projectsblending animations to create strafe setsadjusting curvesdesigning a character and the placing of motion capture with free third-party toolsLearn how to animate and work with:the mecanim timelinecurve and keyframe editorsanimation events that trigger coderoot motionimported animations created in third party packagesanimation state machinesContents and OverviewThe course begins with the very basics of the Unity interface and progresses to an in-depth examination of all the mecanim components (including the Animation, Animator, DopeSheet and Curve windows). The majority of lectures are follow-along, hands-on workshops in which the student will explore a variety of animation techniques from creating a simple bouncing ball, through to a complex animation for a wall climbing character. Animated models and starter projects are included for students who are not confident in creating their own. By the end of this course, the student will have thoroughly explored the functionality of the mecanim system, under the instruction of an internationally-recognised professor, and be well on their way to developing snippets of code to control all aspects of 3d game animation.

Overview

Section 1: Introduction

Lecture 1 Welcome

Lecture 2 Join the H3D Student Community

Lecture 3 Contacting H3D

Lecture 4 FAQs

Lecture 5 Installation

Lecture 6 Unity’s Windows

Lecture 7 3D Navigation

Lecture 8 External Resources

Lecture 9 Fixing Model Issues

Lecture 10 Physics Bounce

Section 2: Press Play

Lecture 11 Why Animation Works

Lecture 12 The Principles of Animation

Lecture 13 Keyframes

Lecture 14 The Animation Window Part 1

Lecture 15 The Animation Window Part 2

Lecture 16 Curves

Lecture 17 Local and World Space

Lecture 18 Squash Challenge

Section 3: States and Transitions

Lecture 19 The Animator

Lecture 20 Triggering Animation States Part 1

Lecture 21 Triggering Animation States Part 2

Lecture 22 Trigger Challenge Part 1

Lecture 23 Trigger Challenge Part 2

Section 4: The Bare Bones

Lecture 24 Bones, Joints and Rigs

Lecture 25 Importing Animations from 3D Software

Lecture 26 Generic Animations

Lecture 27 Animation Cycles

Lecture 28 Generic Animations and Avatars

Lecture 29 Making a Humanoid

Lecture 30 Animating a Humanoid

Lecture 31 Animating and Rigging with Mixamo

Lecture 32 Importing Mixamo to Unity

Section 5: Runtime Control

Lecture 33 A Simple Character Controller

Lecture 34 Transitioning Between Walking and Idle Animations

Lecture 35 Walking In a Straight Line

Lecture 36 Jumping

Lecture 37 Simple Blending of Animation Transitions

Lecture 38 Humanoid Root Motion Challenge Part 1

Lecture 39 Humanoid Root Motion Challenge Part 2

Section 6: Triggering Animations

Lecture 40 Triggering Animations with Colliders

Lecture 41 Triggering Animations By Clicking Part 1

Lecture 42 Triggering Animations By Clicking Part 2

Lecture 43 Triggering Animations By Clicking Part 3

Lecture 44 Jumping and Climbing Part 1

Lecture 45 Editing Read Only Animations

Lecture 46 Jumping and Climbing Part 2

Lecture 47 Jumping and Climbing Part 3

Lecture 48 Jumping and Climbing Part 4

Lecture 49 Jumping and Climbing Part 5

Section 7: Blend Shapes

Lecture 50 Introducing Blendshapes

Lecture 51 Creating Blendshapes

Lecture 52 Blendshapes for Facial Animation

Lecture 53 Blend Tree Basics

Lecture 54 Strafe Sets Part 1

Lecture 55 Strafe Sets Part 2

Section 8: Inverse Kinematics

Lecture 56 Using Inverse Kinematics

Lecture 57 Making A Dynamic Animated Character

Lecture 58 Using IK to Pickup and Hold an Object

Section 9: Final Project

Lecture 59 Project Specifications

Lecture 60 Project Solution Part 1

Lecture 61 Project Solution Part 2

Lecture 62 Project Solution Part 3

Section 10: Final Words

Lecture 63 Final Words

Lecture 64 Where to now?

This course is for those interested in a thorough understanding of the Unity Mecanim system. It is suitable for beginner game developers and animators, as well as well seasoned animators wanting to import their work into games.,This course is not for those wanting to learn to program in Unity.


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