Duration 23h 10m Project Files Included MP4
Advanced Texture Character Creation
Info:
Texture characters, costumes and Props in a way that they aesthetically look good.
What you’ll learn
Retopology your high poly model with animation reddy edge flow.
Texture characters in a way that they are aesthetically looking good.
Texturing costumes and Props with matching the overall look.
Xgen Hair Creation
Uving and Baking Maps
Requirements
Basic working experience with Maya, Zbrush, Unreal Engine, Substance Painter and Photoshop
Description
Hey Guys ! Welcome to Advanced Texture Character Creation! the second part of this MasterClass. My name is Abraham Leal and in this course I will be sharing my workflow for texturing a game ready character. In this course we will explore the retopology, texturing and material process of our character. I will be sharing pretty much all the knowledge I have gathered in my 12 years of experience and I will guide you so that you too can create amazing looking characters.
Note: In this course, We will only retopo, UV, bake and texture the character. The high poly sculpting part is done in another course called “Advance Zbrush Character Creation”.
You don’t need that course to follow along this one, as we have included the high poly in this course resource files. but enrolling to that course is highly recommended to learn the entire pipeline of character creation.
By the End Of This Course, You Will Be Able To:
Retopology your high poly model with animation reddy edge flow.
Texture characters in a way that they are aesthetically looking good.
Texturing costumes and Props with matching the overall look.
In this course you will learn:
Retopology
Uving
Baking
Texturing
Xgen Hair Creation
Posing
and Rendering
Course Project Overview:
We will start the project by going over the retopology process of our high poly assets, we will focus on generating proper animation topology, good edge flow and optimised assets.
After that we will jump into Uving and prepare our assets for texturing. We will go over efficient ways to pack and bake all of our props inside of Substance Painter and I will share all of my tricks to generate great looking textures.
Finally we will create the hair using Xgen and we will pose our character to create great renders inside of Maya and Unreal Engine.
Who is This Course For?
This course is for those who wants to become a professional character artist. Who wants to texture their 3d characters in a professional way.
Who is Not The Ideal Student For This Course?
This course is not ideal for absolute beginners.
What Are The Requirements Or Prerequisites For Taking This Course?
You should have basic working experience with Maya, Zbrush, Unreal Engine, Substance Painter and Photoshop
Basic knowledge of Blender is recommended but not necessary
Covering the first part of the series is recommended but not necessary
Join Me Now:
If you want to increase your 3D Level and become a master at Character Production this is the course for you! Join me and learn how to create amazing looking characters in no Time!
Who this course is for:
This course is for those who wants to become a professional character artist. who wants to texture their 3d characters in a professional way.
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