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Game Asset Workflow (Blender, Substance Painter, Unreal)

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Duration 55m Project Files Included MP4

Game Asset Workflow (Blender, Substance Painter, Unreal)

Info:
Game Asset Workflow (Blender, Substance Painter, Unreal)
A straightforward game art workflow that you can depend on

What you’ll learn

Learn the asset creation workflow from blockout to engine implementation
UV Unwrap quickly using my sharpening/UVing workflow in Blender
Create super clean highpoly bakes using all of the tricks involved in the course
Form a seamless export process from Substance Painter to Unreal Engine (UE5 works as well!)
Create an easy to use master material in Unreal Engine for all of your textured props

Requirements

A Desktop PC or Mac with the necessary specifications to run Unreal Engine 4/5
Unreal Engine 5 downloaded and installed
Blender (or your modelling software of choice)
Adobe Substance Painter (any version)
Recommended: Shotpacker (or any UV packing addon), PureRef (free)

Description

Learn the game asset workflow from the modelling stages all the way to importing and setting up a material in Unreal Engine.

This course goes through all of the steps needed to have a 3D model ready for texturing- including but not limited to blockout, lowpoly and highpoly, UV unwrapping, setting up sharpened edges (or smoothing groups), and more.

From there the entire import process to get started in Adobe Substance Painter is also shown, including some settings you can use to get a really crucial clean bake for your model.

Some texturing tricks are shown and mentions of what kind of details you should look to implement in your game asset. From there I show how to export all of the needed textures (including a packed texture for optimization) and bring it into Unreal Engine for in-engine implementation.

Written versions are included with all of the videos so you can choose to either read each part or watch the video to get a visual representation of what’s needed to complete a game asset. Project files are also included so you can focus on specific parts of a workflow.

If you have any questions you can message me or email me at [email protected]!
Who this course is for:

Beginner/Intermediate game artists that already have modelling fundamentals but are looking for a clean workflow or tricks to speed up their workflow
Other game developers can also find value in this course, however I don’t cover how to 3D model in general, more so the workflow for creating a game asset


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