Duration 4h 30m Project Files Included MP4
Title: Artstation – Unreal Shader : Megascans Assets
Info:
What you’ll learn:
Create serval material functions
Create an optimized shader
Cavity blending with Base Color
Fuzzy shading
Additional Normal Details
Cover and Blending systems
RVT Blending Support
During this course I will show you, step by step, how to create a dedicated Megascans Assets Shader from scratch.The native shader is very good, but by combining certain things together you can push the rendering of your Megascans assets.What I will learn?First, the cavity map! This will bring out the depth and micro-details by adding shadows in curvatures.With the Fuzzy map, you can make the moss stand out, but with fuzzy shading you can give it a more realistic look.On some models, the normal pitch is shy sometimes, but by adding a detail normal, you always get a higher level of detail.To make all my shaders compatible with each other and keep them optimized, we will create a function grouping all the basic attributes with their parameters.Finally, we will create two additional systems, the first about cover and the second about terrain blending.And to make them work, we will see how to use RVTs to bake attributes and projected them on our assets.Important note : This course was created in version 5.2 and it is STRONGLY RECOMMENDED to use THE SAME version! If you choose to use another version, be aware that you may encounter possible errors not covered in this course.About copyrights:All you can find in this course are for personal usage only. You cannot share it, sell it or make it available for free on any platform.
Who this course is for:
Anyone who wants to learn, improve or fix their skills in environment creation.
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