FXHair 4.0-3 for Maya 2025 and Qualoth v5.1-3 for Maya 2020 – 2025
Info:
FXHair 4.0-3 for Maya 2025
FXHair is a Maya plug-in for hair & fur simulation.
Features
Highly stable solver
Robust collision handling
Supports GPU acceleration
Qualoth v5.1-3 for Maya 2020 – 2025
A robust cloth simulation tool for large VFX and animation projects
Although hasn’t had a lot of media coverage recently, Qualoth has been around for over a decade.
It’s a robust cloth simulation tool, designed for large-scale VFX and feature animation projects: users have included DreamWorks, Mr. X, Square Enix and many big Asian production facilities.
Unlike many cloth tools, the simulation model it users is not based on spring networks or particle systems, which FXGear says results in more accurate cloth motion, particularly wrinkling.
As well as accepting conventional polygonal meshes as source geometry – it supports tri, quad and non-manifold meshes – Qualoth works with panel-based clothing created in tools like Marvelous Designer.
Users can control simulations by adjusting material properties like stretch, shear and bending resistance, or global parameters like damping, friction and drag.
It is also possible to add goal constraints to a cloth object to art-direct a simulation.
Other key features include bidirectional interaction with Maya Fluid Effects for wind animation, and support for partial resimulation, making it possible to iterate on a sim by resimulating only selected vertices.
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