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Creating A Stylized House And Props In Blender

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Published 1/2025
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 9.46 GB | Duration: 4h 11m

Design and Model a Stylized House and Props in Blender: From Basics to Final Render

What you’ll learn
Master Basic Modeling Techniques: Learn how to create stylized architectural elements like walls, roofs, windows, and doors.
Design Stylized Props: Create and design props such as furniture, plants, and everyday objects that complement the house.
Use Textures & Materials: Apply basic and advanced texturing techniques to add depth and detail to your models.
Set Up Lighting: Learn how to create dynamic and aesthetically pleasing lighting setups for stylized scenes.
Render Your Scene: Set up your scene for final rendering using Blender’s powerful rendering engines (Eevee and Cycles) to create a polished final product.

Requirements
Download Blender

Description
Unlock your creativity and learn how to design and model a charming stylized house and its props in Blender! This step-by-step course will guide you through the entire process of creating a unique 3D environment, from simple low-poly modeling techniques to applying textures and setting up perfect lighting for rendering.Whether you’re a beginner or an intermediate artist, you’ll learn how to build a stylized house with detailed props like furniture, plants, and everyday objects. You’ll discover the secrets to creating stunning, playful 3D art that can be used in games, animations, or as part of your portfolio.What You Will Learn:In this course, you’ll learn how to create a stylized house and props in Blender from scratch, with an emphasis on creating visually appealing, low-poly designs. We will focus on modeling techniques, texturing, lighting, and rendering that give a unique artistic touch to your 3D scenes.By the end of the course, you will be able to:Master Basic Modeling Techniques: Learn how to create stylized architectural elements like walls, roofs, windows, and doors.Design Stylized Props: Create and design props such as furniture, plants, and everyday objects that complement the house.Use Textures & Materials: Apply basic and advanced texturing techniques to add depth and detail to your models.Set Up Lighting: Learn how to create dynamic and aesthetically pleasing lighting setups for stylized scenes.Render Your Scene: Set up your scene for final rendering using Blender’s powerful rendering engines (Eevee and Cycles) to create a polished final product.Optimize for Game Engines: Learn how to optimize your models for use in game engines like Unity or Unreal Engine.Who This Course Is For:This course is perfect for:Beginners in Blender: If you’re new to Blender, this course will guide you through the basic tools and workflows to start creating 3D models, even if you have no prior experience.Intermediate 3D Artists: If you already know the basics of Blender and want to enhance your skills in stylized modeling and prop design.Game Developers and Environment Artists: If you’re interested in designing stylized environments and props for games or animations, this course will help you create assets that fit within stylized worlds.Animation Enthusiasts: Those who want to create appealing and playful 3D environments and objects for animation or other creative projects.Freelancers: If you’re looking to expand your portfolio with stylized designs and learn the techniques necessary to create quick yet high-quality assets for clients.By the end of this course, you’ll have the skills to:Model architectural elements and props from scratch.Apply and refine textures to bring your models to life.Set up dynamic lighting to create mood and ambiance.Render your scene to achieve a polished final product.Optimize your models for game engines or animations.Perfect for 3D artists, game developers, and animation enthusiasts looking to enhance their skills in creating stylized 3D environments. Join now and start building your own 3D world in Blender!

Overview
Section 1: Introduction

Lecture 1 Getting started with Blender 3.1

Lecture 2 Interface Overview – Blender 3.1

Lecture 3 Origin points & 3D Cursor

Section 2: Modeling a 3D house and its props

Lecture 4 Use Edit Mode by creating a basic house

Lecture 5 Modeling wood plank with two ways

Lecture 6 How to Fill ceiling & use propertional editing

Lecture 7 Fill the house with wood planks part 1

Lecture 8 Fill the house with wood planks part 2

Lecture 9 Modeling the balcong and Window

Lecture 10 Modeling the nails & snap them on surface using snap mode

Lecture 11 Fill house with some wood props

Lecture 12 Modeling Bolt and Nail

Lecture 13 Modeling a wooden banner

Lecture 14 Wooden shield & bird using knife tools

Lecture 15 Modeling a Flag & door & Using Boolean

Lecture 16 Modeling a Flag using cloth simulation

Lecture 17 Modeling Rope

Lecture 18 17 – 02 Clothesline

Lecture 19 Modeling a small Warehouse

Section 3: Creating stylized nature game assets

Lecture 20 19 – How to model a stylized tree

Lecture 21 20 -How to add leaf to the tree using particle system & hand work

Lecture 22 Backfacing node & small size texture for tree

Lecture 23 Make object clear by creating collections & dublicating the tree to other side

Lecture 24 How to model a game assets barrel

Lecture 25 How to create low-poly plants & grass using PBR material

Section 4: Explaining render engine & enable Easy-HDRI add-on

Lecture 26 Explaining render engine & enable Easy-HDRI add-on

Section 5: Texturing, Texture painting, UV Mapping & UV Unwrapping

Lecture 27 Texture painting & mixing two pbr material on ground

Lecture 28 Translucent BSDF node & Flip Normals

Lecture 29 Texturing the Barrel – UV Unwrapping

Lecture 30 Texturing wood planks

Lecture 31 30 – 01 Glass material, Texturing painted Green wood & UV Unwrapping

Lecture 32 30 – 02 painted Green wood & UV Unwrapping

Lecture 33 Red wood texture & paly with ColorRamp node

Lecture 34 32 – Adding more interest to our wood and glass using nodes

Lecture 35 Wall texture painting & Mixing PBR materials

Section 6: Better Lighting

Lecture 36 lighting, Easy-HDRI setting & adding Sun

Lecture 37 Using AO node & Easily changing the wall texture

Lecture 38 Rotating the HDRI & Color Management & tacke a test image render

Section 7: Parenting & Texturing the rest of the assets

Lecture 39 Fix empty scaling & adding texture to props

Lecture 40 Texturing a cloth & flag by PBR & nodes

Lecture 41 How to UV Unwrap a rope correctly

Lecture 42 Texturing the tree bark & other props

Lecture 43 Parenting & converting curve to mesh

Section 8: Use lights to decrease shadow

Lecture 44 Use lights to decrease shadow

Section 9: More details with Graffiti

Lecture 45 How to use graffiti to make the scene more interesting

Section 10: Camera setting and render animation

Lecture 46 Camera setting and render animation

Beginners in Blender: If you’re new to Blender, this course will guide you through the basic tools and workflows to start creating 3D models, even if you have no prior experience.,Intermediate 3D Artists: If you already know the basics of Blender and want to enhance your skills in stylized modeling and prop design.,Game Developers and Environment Artists: If you’re interested in designing stylized environments and props for games or animations, this course will help you create assets that fit within stylized worlds.,Animation Enthusiasts: Those who want to create appealing and playful 3D environments and objects for animation or other creative projects.,Freelancers: If you’re looking to expand your portfolio with stylized designs and learn the techniques necessary to create quick yet high-quality assets for clients.

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