Duration 8h Project Files Included MP4
Title: Gumroad – Organic Real Time Texturing in Substance Painter Full Course: Iguana
Info:
This course is the full texturing process of this Iguana using Substance Painter (UDIM workflow)! This is a step by step demonstration. I showed the whole painting process, the recording is real time and no skipping!
Pease be aware that this is NOT a beginner course for Substance Painter. For most effective learning, you should have basic understanding of Substance Painter prior. The technical tools I used in this course are in general simple I would consider this course more artistic than technical.
You Will Learn:
– How to prepare geometry in Zbrush for baking high resolution details inside of Substance Painter
– How to bake high resolution sculpting detail to the low resolution mesh to get the best surface details in Substance Painter
– How to efficiently analyze your reference and use them to your advantage
– How to put down complex color variation for a complex subject such as this Iguana
– How to refine your textures, fixing mistakes and take your texture to the next level
– How to create subsurface material for an organic subject
Contents:
– 8 Hours of Narrated Videos
– Asset OBJ
– Substance Designer File
– Zbrush File
– Maya File
– Substance Painter File
– Texture Used
– 1080p Resolution
– Stream Video Directly
Software Used:
– Zbrush
– Substance Painter
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