逼真照片级实时GPU渲染器独立版Indigo Renderer Standalone
基于物理引擎的光线跟踪渲染器。Indigo是什么?简单来说它是一个渲染引擎。
Indigo使用反向或双向路径跟踪的MLT(Metropolis Light Transport)算法来替代传统的光线跟踪算法。
所有的光线照明能与物理模型(作为光谱数据)交互影响,Indigo拥有创作出照片级作品的所有条件,如:一个虚拟的摄影机模型、物理天空、体积光源等等。这些技术使得Indigo完全可以逼近NextLimit的Maxwell渲染器。
Indigo是基于物理引擎的光线跟踪渲染器。其渲染的方式有点类似Maxwell,但是结果可以相当不错。
使用Indigo收获的逼真渲染,Indigo Renderer 3.0引入了大量的下一代功能,例如交互场景编辑和摄像机控制,强大的渲染引擎现在可以同时支持面向CUDA和OpenGL的GPU加速。
在相同的直观界面下无缝编辑置换贴图和材质阴影,同时在你的局域网上交互渲染。所有这一切,甚至更多,都变为可能。在无需牺牲无与伦比的图像质量就能渲染上,Indigo是非常出名的。
这款基于物理渲染的渲染器的发布,势必掀起一场渲染革命。
关于Indigo
Indigo是一个逼真的渲染器,能够仿真物理灯光,达到近乎完美的图像逼真度。它结合了先进的物理摄像机模式、超现实的材质系统,通过Metropolis Light Transport,它还有能力仿真极其复杂的灯光条件。Indigo Renderer能够满足建筑上最苛刻的写实要求和产品可视化。
Indigo渲染器支持的三维软件有3ds Max、Blender、SketchUp和Cinema 4D。
Indigo Renderer 3.8.26 with Plugins (Win/Mac/Lnx) | 194/196/137/140 MB
Indigo Renderer is an unbiased, physically based and photorealistic renderer which simulates the physics of light to achieve near-perfect image realism. With an advanced physical camera model, a super-realistic materials system and the ability to simulate complex lighting situations through Metropolis Light Transport, Indigo Renderer is capable of producing the highest levels of realism demanded by architectural and product visualization.
Realtime Scene Editing
Indigo 3.0 introduces realtime scene editing – now you can tweak your materials, and the results will be displayed nearly instantly.
You can tweak materials, camera position, camera f-stop and focal length, all in realtime, with both a ray-traced and OpenGL preview.
Animation and Render Queue Support
Indigo now has built-in animation and render queue support, thanks to the introduction of the Indigo Queue (.igq) format.
Render queues integrate smoothly with network rendering, which means you can use all the computers on your network to render an animation or set of images easily and rapidly.
Faster, More Powerful
Many changes resulting in improved rendering performance and image quality have been made in the core. Indigo 3.0 produces better images for the same number of samples per pixel as 2.x.
Indigo 3.0 also introduces optional camera vignetting and faster HDR environment mapping.
These are just a few of the many changes that have been made to the core rendering engine in Indigo 3.0 – with many more still to be introduced!
Seamless Networking
All the new Indigo 3.0 features work seamlessly with network rendering, which means you can harness the full power of your network to accelerate realtime editing and final rendering.
Indigo 3.0 network rendering has been greatly optimised since 2.x. Files are intelligently cached on render nodes, resulting in faster render startup times.
Render queues integrate seamlessly with network rendering, allowing for fast rendering of animations and batch jobs.
Improved Bumpmapping
Bump mapping is now more accurate, especially with strong bump scaling and in regions of high curvature. Even models with relatively few polygons benefit from the visual quality added by bump maps.
Improved Subdivision
Subdivision and displacement has been greatly improved, with much better UV mapping behaviour and support for mixed triangle+quad meshes. This dramatically improves the quality of subdivided meshes compared to first triangulating them and then applying triangle-based subdivision.
Home Page – http://www.indigorenderer.com/
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