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Lynda – Insights on Game Industry Start-Ups: John Romero

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Lynda – Insights on Game Industry Start-Ups: John Romero
Size: 1.66GB | Duration: 1h 28m | Video: AVC (.mp4) 1280×720 30fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Beginner | Language: English

John Romero is an award-winning game designer, programmer, and artist whose work spans over 150 games, including iconic games such as Wolfenstein, DOOM, and Quake. He’s also a serial entrepreneur who has founded over 11 successful companies. In this interview, he gives advice on founding a gaming startup, from creating a business plan and finding investors to dealing with contractors and paperwork. John’s insights are both inspirational and practical, filled with solid advice on starting a game company. For a different perspective on breaking into the game industry, check out the interview with John’s wife and creative partner, Brenda Romero, in our Insights with a Game Designer course.

Topics include:

* Creating a business plan for a game design company
* Registering a business
* Understanding the costs of running a game company
* Getting funding from publishers and investors
* Keeping a game company going and growing
* Handling payroll and HR
* Hiring game development contractors
* Developing original intellectual property (IP)
Lynda - Insights on Game Industry Start-Ups: John RomeroLynda - Insights on Game Industry Start-Ups: John Romero
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