Lynda – Game Asset Creation: Stylized Wooden Crate
Size: 455MB | Duration: 2h 17m | Video: AVC (.mp4) 1280×720 15fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English
Game development often involves building a series of smaller assets that can be reused throughout the design. This project shows how to create a small wooden crate: an asset that can be used to populate a 3D environment, hide tokens and treasures, or be triggered to explode. Joel Bradley introduces the various tools and workflows in 3ds Max and Substance Designer for modeling and texturing low-polygon assets like this crate, for use in a real-time game engine such as Unreal Engine 4.
Topics include:
* Adding structural reinforcements
* Creating nails with primitives
* Unwrapping the wood and nails
* Combining UV elements
* Exporting the FBX file
* Creating the shader in Substance Designer
* Simulating weathering and edge wear
* Importing the mesh in Unreal Engine
* Applying the substance
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