Lynda – Game Art: Model & UV Map a Low Poly Character
Size: 2.50 GB | Duration: 3h 37m | Video: AVC (.mp4) 1280×720 15fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Beginner | Language: English
Size: 2.50 GB | Duration: 3h 37m | Video: AVC (.mp4) 1280×720 15fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Beginner | Language: English
Expand your game artistry know-how by becoming skilled in low-polygon modeling. Joel Bradley shows how to model and UV map low-poly assets in this course. Joel takes you through the process, using 3ds Max, of modeling a low-poly character for use in in a game engine. He starts by providing an overview of tools and options to get you ready to set up a scene. Then he dives into character building and creation including, mapping, shaping, and using guide objects. Once the forms are established, Joel demonstrates how to unwrap, detail, texture, and refine a model. He concludes the course by showing how to finish, render, and export a model.
Topics include:
* Gamma and scale
* Setting up a scene
* Creation and shaping
* Using symmetry modifiers
* UV mapping
* Using guide objects
* Unwrapping
* Detailing and finishing
* Refining a model
* Prepping a model
* Exporting a model
* Fixing issues
* Normal map baking
* Setting up a scene
* Creation and shaping
* Using symmetry modifiers
* UV mapping
* Using guide objects
* Unwrapping
* Detailing and finishing
* Refining a model
* Prepping a model
* Exporting a model
* Fixing issues
* Normal map baking
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