MultiScatter 是一款新的产品,基于VrayScatter技术,设计它的目的不仅是能够与Vray一起工作,还能够和Mental Ray一起工作。MultiScatter是3ds Max的插件,能够和Vray和Mental Ray一同工作。
MultiScatter的主要更新:支持多核处理。当使用4核CPU时,它的运行速度几乎能比仅能使用单核心CPU的VrayScatter快4倍,等等。
MultiScatter支持Vray和Mental Ray生成大量的数组对象。由于能够对64位系统产生支持,这使得MultiScatter能够在眨眼之间就创建和提交森林甚至是城市等大型场景的渲染。通过优化内存管理,能够快速提升渲染速度,从而使得场景的创建过程就像读ABC一样的容易。
主要功能
有能力创建大量的数组对象
通过优化内存管理,能够快速提升渲染速度
对数组对象进行随机变形(缩放、旋转等)
基于位图或者程序贴图的对象分布
基于位图或者程序贴图的对象缩放
实时的窗口预览
不同类型的视图预览
特殊的程序贴图
支持64位
MultiScatter 1.1.09c-For MAX 2008-2013 x64
Plugin | 3ds max | 50.67 MB
MultiScatter is a new product, based on VRayScatter technology its designed to work not only with V-Ray but with Mental Ray too. New in MultiScatter: multi-core processing support! It uses all available CPU cores and therefore runs much quicker than VRayScatter which can only use one CPU core. And more!
Features
Capability of creation huge amount of objects in array (hundreds of thousands and millions)
Quick rendertime generation of objects with optimized RAM management
Random transformations (scale, rotation) of objects in array
Distribution of objects based on bitmaps or procedural maps
Scaling of objects based on bitmaps or procedural maps
Realtime viewport preview of objects placement
Different types of viewport preview of objects
Special procedural map the MultiScatterTexture
64-bit support
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