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Cubebrush – Colt Single Action Army – Peacemaker and Historic Route 66 Motel Sign

3D模型/3DModels dsgsd 187浏览 0评论



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Cubebrush – Colt Single Action Army – Peacemaker and Historic Route 66 Motel Sign

Info:
Colt Single Action Army – Peacemaker

The 3D model Colt Single Action Army was created on real base. It’s created accurately, in real units of measurement (centimeter), qualitatively and maximally close to the original. The intended use for this model and its textures are first person shooters. Polycount is equal to current generation games such as Far Cry or Call of Duty.

Polycount:
Verticies: 6570 Tris: 12422

Meshes of Colt SAA:
Framebarrel;
Triggerguard;
Trigger;
Bolt;
Cylinder;
Basepin;
Gate;
Ejectorspring;
Ejectorrod;
Hammer;
Bullet;
Grip;
Textures of Colt SAA (pistol 4096×4096/grips 2048×2048):
PBR MetallRoughness (BaseColor, Rougness, Metallic, Normal, AO)/ tga, 8 bit
Unreal Engine 4 (BaseColor, OcclusionRougnessMetall, Normal)/tga, 8 bit
Unity 5 (AlbedoTransparency, SpecularSmoothness, Normal)/ png, 16 bit
Cry Engine 5 (NormalGlossiness, Diffuse, Specular)/tga, 8 bit
Features:
High quality 3D model
High quality textures
Highly detailed and realistic
Model is fully textured
All Textures follow the PBR Workflow
Clean Topology, optimized for realtime use.
High resolution textures in multiple formats
Easy accessable content for modification
Model is built to real world scale
Units are set to centimeters
No Plugins needed whatsoever
Files with seperate and named parts included.
All textures are available in high resolution, exported from Substance Painter using export presets for Unreal Engine 4; Cry Engine5 and Unity5 aswell as default channel exports for any other purpose.

All Textures are exported in 8bit .tga (Truevision), aswell as in 16bit .png format, for Unity engine 5. After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up.

Historic Route 66 Motel Sign

Historic Route 66 Motel Sign low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.

Textures size: Sign (diffuse, ambient occlusion, emission) 4096 x 4096


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