The Arnoldrenderer product team is pleased to announce the availability of Arnold (or MAXtoA) 4.0.2.24 for Autodesk 3ds Max. This version uses the Arnold 6.0.2.0 core.
4.0.2.24 – Release Date: February 13, 2020
Enhancements:
– Update to Arnold 6.0.2.0.
– New USD procedural.
– New string_replace operator.
– Supporting the physical camera’s tilt correction and lens distortion.
– Controllable auto-instancing on ASS procedurals.
– Faster procedural initialization.
– Reduced noise on smooth transmissive thin-walled surfaces.
– Autodesk analytics program available for Windows.
– OpenEXR updated to version 2.4.
Fixes:
– Noice AOVs always written to the same file
– Multiple keys of an animated alembic file display in viewport and ActiveShade
– Misaligned UI in Active Shade floating window on a 4K monitor
– Excess memory usage of non-deep/raw filters in progressive render mode
– Prevent Arnold from loading the same plugin twice
– [GPU] Artifact in shadows cast by volumes
– [GPU] Cache population hangs when Optix creates too many threads
– [GPU] Crash on GPU rendering error
– [GPU] Increasing the scene size triggers a recompilation of all Optix programs
– [GPU] IPR does not update after changing light filters
– [GPU] Missing channels are not correctly initialized on non-RGBA textures
– [GPU] Volume displacement difference when using a ramp to drive displacement
– [Licensing] Sign-in window flies offscreen on high-dpi laptop the first time after a reboot
Arnold for 3ds Max is an unbiased, physically based, ray tracing 3D rendering engine. It is the default complex rendering engine that comes along with 3ds Max, and it is one of the most used engines in major productions like Gravity, Elysium, Pacific Rim, Alice in Wonderland, and many others. It excels itself in achieving reliable, good looking, realistic results rather quickly, which can give the user time to spend improving the actual scene, rather than tweaking its settings.
In this tutorial which is a part of ” Comprehensive introduction to Arnold for 3ds Max” course , we learn how to approach interior lighting in Arnold for 3ds Max.
Solid Angle SL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature-length CGI animation and big budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists.
Product: Solid Angle 3ds Max to Arnold
Version: 4.0.2.24
Supported Architectures: x64
Website Home Page : http://www.arnoldrenderer.com
Language: english
System Requirements: PC *
Supported Operating Systems: *
Software Prerequisites: *
Size: 752.1 mb
– Windows 7 and later
– CPU with at least SSE 4.1
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