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CGCookie – Fundamentals of Digital Sculpting with Blender 2.8

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CGCookie – Fundamentals of Digital Sculpting with Blender 2.8

Info:
Learn all the essential tools, features, and techniques about sculpting with Blender 2.8. This tutorial course will lay the foundation of using Blender’s sculpt mode, applying that knowledge to sculpt a shark creature, so that you then sculpt anything you want.

At the end of this course, you will be able to independently sculpt anything in Blender. And while sculpting, like any other technique, takes practice, you will have the toolset to go on creating on your own.

Sculpt Mode Tools & Features
The most important things you need to know about getting started with Sculpting in Blender.

Sculpt Mode Overview
3 min
Sculpt Brush Settings
8 min
Sculpt Brushes I
11 min
Sculpt Brushes II
9 min
Masking & Visibility
12 min
Posing
8 min
Brush Textures
7 min
Stroke Methods
4 min
Falloff, Locking, Tiling, Matcaps
8 min
Digital Sculpting Formats
Just like there are various types of clay, there’s also various types of “digital clay”.

Multiresolution (Placeholder)
1 min
Dynamic Topology Overview
18 min
Remesh Overview
12 min
Sculpting a Shark
Apply what you’ve learned with this creature project!

Basic Blockout
15 min
Shaping the Face
22 min
(Almost) Finishing the Face
17 min
Polishing the Sculpt
20 min
Sculpting a Shark
· 8 xp


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