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Unreal Engine 4 : Getting Started with Blueprints

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Duration: 10h 41m | 46 Lessons | Video: 1280×720, 44kHz | 7.777 GB
Genre: eLearning | Language: English | Level: Beginner

In this course we will be starting with the basics like what blueprints are and how to navigate the blueprint editor in Unreal Engine 4, right though to creating game play systems are learning how to use many of the main features of blueprints.

The goal of this course is to provide you with useful information and knowledge so that your able to plan and create your own gameplay systems for your future project as well as read other peoples blueprints which and really help speed up the learning process.

What will you learn?

What are blueprints
How to navigate the UE4 blueprint UI
What variables are and how to use them
How to use functions, macros and events to keep your project clean and efficient
The differences between blueprints types such as characters, game modes and actors
Blueprints communication including casting, interfaces and event dispatchers
How to create and setup widget UI on a players screen
Spawning actors, sounds and effects
Code organization


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