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Procedural Texturing For Materials In Blender 2.9: Create Any Material Or Texture That You Want

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Joe Baily | Duration: 2h 38m | Video: H264 1280×720 | Audio: AAC 44,1 kHz 2ch | 1,71 GB | Language: English

Do you want to become a true artist by creating textures, patterns and materials for 3D objects and scenes? And do you want to be able to create textures that can then be edited and adjusted with ease? And you want to do it all inside Blender?

Well you can in this course on using the node system in blender to create procedural materials and textures in Blender. Procedural means to create something that can be freely adjusted at any time in any way. A procedural texture then can have its colors, patterns and shapes all adjusted in real time, giving you as the artist the ability to create a limitless number of potential materials for your projects.

At BailylDesign, our goal is to give you the best possible content and resources for learning new skills in the CG industry, and with this course we hope to give you the tools you need to build your own unique portfolio of textures to apply in your projects, whether it be for personal or professional purposes.

We start off at the very beginning learning about the process of applying basic materials to objects, as well as the relationships between objects and their materials.

But before long we dive into Blenders incredibly powerful node system. Where we learn how to construct the node trees that give us infinite freedom in how we approach material creation.

If you are concerned about not being able to master specific nodes, don’t worry. In this course every node introduced is used various times, in various different ways, allowing you as the student to get a solid grasp on how that node works.

Procedural Texturing For Materials In Blender 2.9: Create Any Material Or Texture That You Want

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