Last updated 1/2021
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.76 GB | Duration: 7h 3m
The decay of one good looking lantern.
The decay of one good looking lantern.
What you’ll learn
This course will go through how you create a realistic material using different techniques in Blender to mask out things like edges, places to get dirt and dust on.
Requirements
You should have some basic knowledge on how to use Blender.
Description
This is a course that you can get free (since it was a request from the beginning) on Youtube on my channel “Blender Insight” and here I go through a solid workflow on how to use Blender’s different techniques to be able to create something realistic when it comes to material without using any external images.If you decide to buy it here on Udemy still… you get the finished result (blend file) directly if you don’t want to go through all the steps by your self and instead merely do a “fast forward” to see the key techniques. I’m also more available to answer any questions you may have and you also avoid all the advertising on Youtube…and you support me so I can continue making these courses :)!The choice is completely up to you and I’m just happy if you like what I teach and learn some stuff about material :D.NB! This is not my big “material guru” course, so here I only shows a fraction what I go through there… but it’s a least a good start on how to think and work with material :).
Overview
Section 1: Introduction
Lecture 1 Introduction
Section 2: Preparation and Color
Lecture 2 Preparation
Lecture 3 Color
Section 3: Glass and Metal
Lecture 4 Glass and Metal
Section 4: Floor and Compositing
Lecture 5 Floor and Compositing
Section 5: Node groups
Lecture 6 Node Groups
Section 6: Vertex Paint
Lecture 7 Vertex Paint
Section 7: Ambient Occlusion
Lecture 8 Ambient Occlusion
Section 8: Pointiness and Normal
Lecture 9 Pointiness and Normal
Section 9: Texture Paint
Lecture 10 Texture Paint
Section 10: Adding Dust
Lecture 11 Adding Dust
Section 11: Adding Dirt
Lecture 12 Adding Dirt
Section 12: Wear on Edges
Lecture 13 Wear on edges
Section 13: Scratches
Lecture 14 Scratches
Section 14: Cleaning
Lecture 15 Cleaning part 1
Lecture 16 Cleaning part 2
Section 15: Fuel
Lecture 17 Fuel
Section 16: Rust
Lecture 18 Rust Mask
Lecture 19 Adding actual rust
Lecture 20 Adding the rust on metal parts
Section 17: Finishing Glass
Lecture 21 Finishing glass
Section 18: Finish all!
Lecture 22 Last touch
Lecture 23 Wrapping it up
This is a course for those interested in learning the complete workflow from scratch to final material.
转载请注明:0daytown » A Workflow To Create Realistic Material In Blender.