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Blender For Vfx – Learn To Add Realistic Cgi Into Footage

Blender教程 dsgsd 111浏览 0评论

Last updated 3/2018
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.47 GB | Duration: 8h 1m

Learn to use Blender in a professional workflow to create photorealistic CGI renders for your own visual effects shots!

What you’ll learn
Matchmove the real camera motion using Blender
Match the lighting in a background video
Model a spaceship
UV unwrap a spaceship
Create complex shading networks for realistic shading
Paint textures in Blender
Use the sculpting features in Blender

Requirements
Blender 2.79
Basic knowledge of Blender such as viewport navigation and interface

Description
In this course you will create a model of a crashed spaceship and integrate it into background video footage all using Blender!
Blender is an amazing and powerful piece of software which is FREE. You can use it to create commercial work and for your own freelance work.
You will start by using Blenders built in camera tracker to match the movement of the real camera. You will then use Blender to create the model and UV unwrap it so you can paint textures on the spaceship. Using Blenders excellent built in renderer called Cycles, you will create realistic lighting and shaders. Finally you will apply the final look using Blenders built in compositor!
This course is for anyone who wants to learn about creating realistic images in Blender. Its also great for 3d artists who want to know more about Blender and what it can do.
SIgn up today to start creating awesome images!

Overview
Section 1: Camera tracking the shot

Lecture 1 Importing video and exporting an image sequence

Lecture 2 Start tracking by adding your first track

Lecture 3 Add more tracks and solve the camera

Lecture 4 Improve the solve by adjusting keyframes

Lecture 5 Line up the scene and ground model

Lecture 6 Add more tracks and create the ground plane

Section 2: Modeling the ship and UV unwrap

Lecture 7 Setup background reference images

Lecture 8 Block out the engines and lasers

Lecture 9 Block out the basic shape of the ship body

Lecture 10 Block out the cockpit

Lecture 11 Add details to the lasers

Lecture 12 Add detail to the laser tips

Lecture 13 Add detail to the cockpit

Lecture 14 Add details to the engines

Lecture 15 Add nose detail

Lecture 16 Add details to the wings

Lecture 17 Finishing the model and clean up

Lecture 18 UV unwrap the cockpit

Lecture 19 UV unwrap the body

Lecture 20 UV unwrap the lasers

Lecture 21 UV unwrap the engines

Section 3: Layout

Lecture 22 Line up model with the camera track

Lecture 23 Check the track and layout with a preview

Section 4: Lighting and look development

Lecture 24 Setup lighting usings Cycles renderer

Lecture 25 Sculpt ground

Lecture 26 Create a camera map shader

Lecture 27 Enable the node wrangler add-on

Lecture 28 Paint a mask for the transparency of the ground

Lecture 29 Create a shader and dirt texture

Lecture 30 Add noise texture to the dirt base

Lecture 31 Add detail to the ground texture using noise

Lecture 32 Paint the blue sections of the wings

Lecture 33 Paint blue blue sections to the lasers and engines

Lecture 34 Create the cockpit glass shader

Lecture 35 Paint sand areas using a stencil texture

Lecture 36 Add the sand texture to the body shader

Lecture 37 Add sand texture to the engine and laser shader

Lecture 38 Introduction to the Principled BSDF shader

Lecture 39 Add specular textures to all shaders

Lecture 40 Sculpt damage to the spaceship

Section 5: Rendering and Compositing

Lecture 41 Setup renderlayers

Lecture 42 Input the render settings

Lecture 43 Setup color management and compositor

Lecture 44 Look at your final render

Anyone who wants to create realistic visual effects in Blender,Anyone who wants to learn to track or matchmove camera in Blender


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