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Ue5 Environment Art For All Levels: A Comprehensive Course

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Published 2/2023
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 11.39 GB | Duration: 12h 21m

Create amazing landscapes, and versatile materials, using UE5 to further your game development.

What you’ll learn
The basics of Unreal Engine, its tools and navigation.
How to create high quality environments quickly.
How to optimize your scenes.
How to render and present your work.
To be able to use the shader graph effectively, and to make custom materials.

Requirements
No programming needed, no experience in Unreal Engine needed, basic understanding of game development, basic knowledge of 3D modeling

Description
Learning Unreal Engine can be difficult. Especially when you don’t know what to even look for in order to learn. So I put together a course that will guide you from a beginners level, all the way to advanced topics. Not only to teach you, but to give you direction on what you may be interested in studying further.I’ll show you custom materials for trees. And how to create effects like waterfalls. I’ll introduce you to cameras, and particle systems. And will focus on teaching you step by step how to create new types of materials and how to incorporate them into your landscapes. From the basic painting of landscapes, to auto materials, to advanced material layers. I show you everything you’ll need to make stunning art. This is an environment art course, but we will not be focusing on modeling hard surface objects like buildings. I will go over creating foliage like trees, as well as show you how to create rocks. I will be bringing in some photoscanned assets for composing our scenes, via quixel. Quixel is a photoscan library free to use in Unreal engine. I’ll use my own assets later on, and show you how to mix Quixel’s textures with your own models to make great looking materials. So lets get to it!

Overview
Section 1: Introduction

Lecture 1 Introduction

Lecture 2 Install_UE5

Lecture 3 Setting up a project

Lecture 4 Your Navigation Tools

Lecture 5 World Settings

Lecture 6 The Manage Tab

Lecture 7 Landscape Tools

Lecture 8 Shadergraph Introduction

Section 2: Beginners Landscape

Lecture 9 Beginner’s Landscape

Lecture 10 Custom Height Alphas

Lecture 11 Gathering References

Lecture 12 Tree It Crash Course

Lecture 13 CG Textures

Lecture 14 Creating Trees In Maya

Lecture 15 Tree Setup Unreal Engine

Lecture 16 Beginner’s Water Shader

Lecture 17 Dressing The Beginners Scene

Section 3: Intermediate Landscape

Lecture 18 Projection Mapping

Lecture 19 Starting our Automatic Landscape Material

Lecture 20 Custom Rotator

Lecture 21 Distance Blending

Lecture 22 Material Functions

Lecture 23 Our Auto Material’s Functions

Lecture 24 Macro Variation Texturing

Lecture 25 Incorporating Triplanar Projection

Lecture 26 The Grass Output Node

Lecture 27 Foliage Control Setup

Lecture 28 Temporal Dithering AA

Lecture 29 Finishing Foliage Control

Lecture 30 Intermediate Water Shader

Lecture 31 Creating a Waterfall

Lecture 32 Introducing Niagara

Lecture 33 Creating Water Rapids

Lecture 34 Creating LODs

Lecture 35 Tree Shader for Fall Trees

Lecture 36 Dressing the Intermediate Scene

Lecture 37 Dressing the Intermediate Scene Pt 2

Section 4: Advanced Landscape

Lecture 38 Gathering Lidar Information

Lecture 39 TeraSculptor Height Map

Lecture 40 Creating Splat Maps

Lecture 41 Advanced Landscape Material Introduction

Lecture 42 Material Layer Blending

Lecture 43 Distance Blending

Lecture 44 Fixing Blend Layers and Adjusting our Textures

Lecture 45 Adding New Layers

Lecture 46 Fixing The Shadow Problems

Lecture 47 Advanced Material Foliage Controls

Lecture 48 Runtime Virtual Texturing

Lecture 49 Dressing Our Advanced Scene

Section 5: Cameras

Lecture 50 Introduction to Sequencer and Cameras

Lecture 51 Using Rails and Cranes

Lecture 52 Recording a Scene

Section 6: Bonus

Lecture 53 Lumen Explained

Lecture 54 Nanite Explained

Lecture 55 Creating Custom Rocks

Lecture 56 Packing Textures for Unreal Engine

This is meant to cover UE5. From a beginner’s level, all the way up to advanced techniques used in the game development industry.


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