Published 2/2025
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 4.58 GB | Duration: 4h 57m
Master the Art of Creating Realistic Facades through Procedural Techniques in 300 Minutes
What you’ll learn
Master the fundamentals of substance designer: Gain a comprehensive understanding of basic nodes and their functionalities within Substance Designer
Create detailed procedural facades: Learn how to utilize the height, normal, AO maps, as well as base color, roughness, and metallic maps in substance designer
Exporting and rendering proficiency: Develop the skills necessary to seamlessly export your creations from Substance Designer
Enhance architectural design skills: Elevate your digital design capabilities by learning advanced procedural techniques
Requirements
There are no specific prerequisites for taking this course. It is designed to accommodate beginners and those with some experience in digital design and 3D modeling. The only requirement is a willingness to learn and an interest in architectural visualization and procedural design techniques. Learners will need access to a computer with internet connectivity, as well as the software Substance Designer and Marmoset Toolbag, which are commonly used in the field of 3D design and gaming.
Description
Are you an aspiring digital designer or 3D artist seeking to elevate your skills in creating realistic building facades using procedural techniques? Look no further! This comprehensive tutorial is designed for intermediate-level learners who want to harness the power of substance designer and learn how to craft detailed and visually stunning facades without traditional modeling.In this course, you will delve into the world of substance designer and explore its basic nodes to create a procedural facade. The step-by-step guidance provided over 300 minutes of unnarrated videos will equip you with the knowledge and practical skills needed to bring your architectural visions to life.The course content includes chapters that cover essential aspects such as creating height, normal, AO maps for shaping details, generating base color, roughness, metallic maps, as well as exporting and rendering in Marmoset Toolbag. By the end of this tutorial, you will have gained proficiency in using substance designer for complex projects like facade creation.Prerequisite: Basic knowledge of substance designer and its workflow is recommended before undertaking this course. Attn: SBS files and Marmoset scenes are included with the course material.Whether you are a freelance artist looking to expand your skill set or a game developer eager to enhance your architectural designs, mastering procedural techniques in substance designer can significantly boost your professional portfolio. Join us on this journey towards mastery!Enroll now and unlock the potential within Substance Designer!
Overview
Section 1: Classic Facade
Lecture 1 MK-Classic-Facade-Tut-part01
Lecture 2 MK-Classic-Facade-Tut-part02
Lecture 3 MK-Classic-Facade-Tut-part03
Lecture 4 MK-Classic-Facade-Tut-part04
Lecture 5 MK-Classic-Facade-Tut-part05
Lecture 6 MK-Classic-Facade-Tut-part06
Lecture 7 MK-Classic-Facade-Tut-part07
Lecture 8 MK-Classic-Facade-Tut-part08
This course is designed for anyone interested in learning architectural visualization and procedural design using Substance Designer and Marmoset Toolbag. It is suitable for beginners who have a passion for digital design and 3D modeling, as well as for individuals with some experience in the field who want to expand their skills. Whether you’re a student, a professional in the architecture or gaming industry, or simply an enthusiast looking to delve into 3D design, this course will provide valuable insights and practical knowledge to enhance your abilities in creating stunning architectural visualizations
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