In this Unreal Engine tutorial we’ll build a day night cycle game and multiple re-usable props, which will connect and respond to the system.
In addition we’ll dig-in and customize the sky dome that comes with the Unreal. We’ll modify and expand the cloud system, creating our own custom sky and stars. We’ll turn on Unreal’s new advanced real-time lighting system, mesh distance fields, discuss DFAO, SSAO and build a dynamic post processing system. We’ll then build a multi-stage logic system.
By the end of this Unreal Engine training you’ll have a solid understanding of how to build an interactive and expandable set of blue-print props, advanced lighting, and post processing.
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