Lynda – Programming iOS 9 and GamePlayKit
Size: 277MB | Duration: 1h 32m | Video: AVC (.mp4) 1280×720 15fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English
GameplayKit is an iOS and OS X framework that brings new game development tools to Apple developers. GameplayKit focuses on mechanics, not visuals, offering randomization, entities, artificial intelligence, pathfinding, and more. It’s about programming the actions that make gameplay dynamic and exciting. Join Tammy Coron in this course, as she shows how to use these new features to take your iOS and OS X games to the next level. She shows how to introduce random sources and distributions, create reusable game entities; transition between states such as walking and running with state machines; develop realistic opponents with artificial intelligence; use pathfinding and agents to move players around; and build complex game logic with rules systems. By the end, you’ll have a better understanding of how to use only the parts of GameplayKit you need to build more realistic and believable games.
Topics include:
* Working with random sources and distributions
* Adding randomization to games
* Working with entities and components
* Defining and creating states and behaviors
* Designing a game for AI
* Adding pathfinding to avoid obstacles
* Using the agent system to manage player movement
* Creating a simple rules system
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