Autodesk is pleased to announce the availability of Maya LT 2018.5, the latest update to its cut-down version of Maya aimed at indie game artists.
The following list contains bug numbers and corresponding descriptions for issues fixed in this release:
Animation
MAYA-95205 Missing node upstream of wire deformer causes crash in Maya 2018
MAYA-95146 MPxBlendShape Crash With Deferred Reference
MAYA-94861 Correctness : Param curve made static does not act static
MAYA-94750 Array attribute that has compound children connected may not update correctly
MAYA-94707 GPUOverride : macOS Mojave now supports implicit sync
MAYA-94682 Camera offset doesn’t work with Parallel Evaluation
MAYA-94382 Facial rig meshes don’t move or deform in EMS or EMP modes
MAYA-94097 Rotation with quaternion interpolation is changed after save/load scene
MAYA-94058 Array Attr inside a Compound is not evaluated
MAYA-93910 parentMatrix attribute of a custom transform node does not evaluate
MAYA-93681 Performance of the Camera Sequencer in Maya 2018 is much slower then previous versions
MAYA-93647 Trax : Shot values are set to 0 when changed from channel box
MAYA-93526 TimePrecision : Frame rate of movie file output by playblast is not correct with non-integer fps
MAYA-93513 Selecting curves from multiple layers not working in the graph editor
MAYA-93422 GraphEditor : MPxAnimCurveInterpolator causes crash if buffer curves are displayed
MAYA-93342 Invisibility evaluator doesn’t take into account switching meshes using attributes
MAYA-92758 The “playblast” command writes out incorrect filename when frame arg is negative
Foundation
MAYA-95530 Python dead lock with nested executeInMainThreadWithResult
MAYA-95311 Importing obj file with long group line crashes
MAYA-94895 Missing “lib” folder in macOS DevKit
MAYA-94581 DevKit : libicu* libs are missing in devkit on Linux
MAYA-93804 Shiboken bindings changes everytime you generate bindings
MAYA-93527 icudt53.dll is missing from devkitBase\devkit\bin to compile the qtForms plugin example
MAYA-93332 Maya crashes when referencing files with animation layers
MAYA-92953 Crash due to the lag created in the Hypershade with DAG nodes in reference
Maya LT
MAYA-94781 Copy & Paste not working
Modeling
MAYA-94853 UV snapshot: new snapshot created when overwriting existing file
Rendering
MAYA-94126 Crash on Maya exit after setting playblast output transform in Color Management Preferences, then playblasting
UI
MAYA-94449 Manipulating values in the channel box crashes Maya
MAYA-89982 Crash when repeatedly calling a custom tool to create a window
Viewport
MAYA-95376 Objects with connected visibility not triggering EM graph in VP2.0
MAYA-94037 Crash when trying to playblast
About Autodesk Maya LT 2018. Cut-down edition of Maya 2018 for games artists adds new sculpting features including support for topological symmetry and vector displacement map stamping, and iterates on recent updates to the UV Editor, Graph Editor and Time Editor.
Sculpting: support for symmetrical sculpting and vector displacement maps
The main new features in Maya LT 2018 itself are those in the sculpting toolset.
Character artists get support for symmetrical sculpting, so changes made to one side of a mesh are automatically mirrored to the other, even if a character is posed asymmetrically.
About Autodesk. Autodesk helps people imagine, design and create a better world. Everyone—from design professionals, engineers and architects to digital artists, students and hobbyists—uses Autodesk software to unlock their creativity and solve important challenges.
Product: Autodesk Maya LT
Version: 2018.5 Update
Supported Architectures: x64
Website Home Page : http://www.autodesk.com
Language: english
System Requirements: PC
Supported Operating Systems: Windows 7even or newer
Software Prerequisites: *
Size: 1.0 Gb
* This update requires a full install, on all operating systems. Uninstall your existing Maya LT 2018 software before installing this update.
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