Lynda – Persuasive UX: Influencing Behavior Patterns
Genre: E-learning
We’d like to think otherwise, but most human behavior follows a predictable path. Actions (aka stimulus from the outside world) lead to predictable reactions on our part.
One element of persuasive design is providing the right stimulus at the right time, in order to get users to respond in the desired way, whether it’s navigating your website, providing an email address, or purchasing a product. Learn how to use desire lines, and commitment, reinforcement, and breakage techniques to influence behavior patterns, in this installment of Chris Nodder’s Persuasive UX series.
Download uploaded
http://uploaded.net/file/p3adq83j/LD.104.Persuasive_UX_Influencing_Behavior_Patterns.part1.rar
http://uploaded.net/file/udltall5/LD.104.Persuasive_UX_Influencing_Behavior_Patterns.part2.rar
http://uploaded.net/file/5gwwsqka/LD.104.Persuasive_UX_Influencing_Behavior_Patterns.part3.rar
Download rapidgator
http://rg.to/file/2d2aa224e83e803941541b160ef084b9/LD.104.Persuasive_UX_Influencing_Behavior_Patterns.part1.rar.html
http://rg.to/file/0b7fc32b5861f43142918fea568dc398/LD.104.Persuasive_UX_Influencing_Behavior_Patterns.part2.rar.html
http://rg.to/file/a598ce62bcb0b4dd5dbc6d1e5451505a/LD.104.Persuasive_UX_Influencing_Behavior_Patterns.part3.rar.html
Download Firedrive and 百度云
转载请注明:0daytown » Lynda – Persuasive UX: Influencing Behavior Patterns