最新消息:请大家多多支持

CGCircuit – Terrains using Satellite Data in Houdini

Unreal dsgsd 151浏览 0评论
CGCircuit – Terrains using Satellite Data in Houdini
MP4 1920×1080 | Total time: 4h 42m | ENG | Project Files Included

In this online course, the viewer will build upon the workflows of the first tutorial and learn advanced techniques for generating more complex terrains and landscapes with Houdini and to use them inside a game engine like Unreal Engine 4.
We will be focusing mostly on how to import and process satellite topography data to:

– Convert point clouds into actual height fields with multiple layers of information including vegetation scattering masks.

– Convert it into game assets with baked maps

This course has been designed for intermediate users who have a good knowledge of Houdini and ideally who have watched the Introduction to Terrain Generation for Games with Houdini course.
After viewing this course, people can expect to be able to use real world satellite data and combine it with advanced terrain techniques inside Houdini to generate amazing landscapes.
Even though this course focuses on game engine application, these techniques can also be applied in VFX for Environment creation.


Password/解压密码-0daydown

Download rapidgator

Download nitroflare

资源下载此资源仅限VIP下载,请先

转载请注明:0daytown » CGCircuit – Terrains using Satellite Data in Houdini

您必须 登录 才能发表评论!