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Flipped Normals – Modeling & Texturing a Dinosaur for Production | Complete Edition

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Flipped Normals – Modeling & Texturing a Dinosaur for Production | Complete Edition

Learn how to model and texture a full dinosaur from start to finish! You’ll gain extremely valuable industry knowledge and can be applied to any project, from VFX to real-time. Covering concept sculpting in ZBrush, doing retopo in 3D Coat, detailing the dinosaur with custom alphas, UV mapping, polypainting in ZBrush, painting in Substance Painter, exporting maps and finally rendering in Marmoset Toolbag.

YOUR TEACHER
Rowena Frenzel is a freelance character artist from Germany who specializes in creating colorful and fun creatures in 3D. She’s very passionate about teaching, which you’ll have the pleasure of experiencing in this course!

INDIVIDUAL TUTORIAL SERIES
Modeling & Sculpting a Dinosaur
Texturing a Dinosaur for Production
TOOLS USED
Note: A basic understanding of the software listed below is required to take this course.

Maya
ZBrush
Substance Painter
Marmoset Toolbag
3D Coat
CONTAINS
24 video files in HD
10 Hours 3 Minutes of video
Study sessions
MODELING CHAPTER LIST
00 – Overview
01 – Uvs
02 – Project Details to Low polymesh
03 – Colors Part 1
03 – Colors Part 2
03 – Colors Part 3
04 – Export everything
05 – Tweaking Texture in Substance Painter
06 – Rendering

TEXTURING CHAPTER LIST
00 – Overview
01 – References
02 – Blockout
03 – Overpainting
04 – Layer Sculpting – Part 1
04 – Layer Sculpting – Part 2
04 – Layer Sculpting Part 3
05 – Creating Alphas
06 – Details Part 1
06 – Details Part 2
06 – Details Part 3
07 – Retopology – Part 1
07 – Retopology Part 2
08 – Posing
09 – Set Ideas


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