Kent Trammell | Duration: 2h 07m | Video: H264 2048×1152 | Audio: AAC 44,1 kHz 2ch | 5,02 GB | Language: English
In this Blender course learn how to create realistic clouds with Blender 2.8 and the Eevee render engine. Discover the power of Blender’s Shader Editor for generating volumetric clouds.
Clouds are a great example of volumetric shapes. They’re gaseous which means they can’t realistically be modeled with polygons. Instead they’re entirely generated with shader nodes.
Even though volumes require notoriously long render times with Cycles, Eevee makes volume rendering practical. Thanks to Blender’s cutting edge Eevee render engine we can generate, tweak, and perfect cloud volumes in basically real time.
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