Published 3/2023
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.67 GB | Duration: 5h 48m
Start your 3D Animation Journey and Learn the Core Fundamentals with these Easy to Follow Exercises and Projects in Maya
What you’ll learn
You will feel comfortable with Maya interface and know how to navigate in the scene, use different shortcuts and tools to animate and make your work faster
You will learn the fundamental principles of animation and know how to apply them to simple objects to create believable motion
You will know how to convey emotion of your character through clear posing by using the line of action and silhouette
Animate a bouncing ball with different timing and spacing that way expressing the weight, material and mood of the object
Create a simple vanilla walk cycle which works as a base for all the other types of animation pieces
Animate a more complex walk cycle by adding some props to you character and using constraints
Requirements
No need to have any previous experience with 3D animation or Maya.
You should have Autodesk Maya installed to be able to follow along with this course.
Description
Start your 3D animation journey with CGBLAST and take your first steps towards a career in the film and games industry!If you’re curious about the 3D world and would like to learn how to bring different objects or characters to life, but don’t know where to start, this 3D animation course for beginners will teach you how to animate from scratch. No prior knowledge is needed.In these classes you will learn how to use Autodesk Maya software and how to set up a professional workflow for animating. Our main objective is to introduce you to 12 principles of animation throughout different tasks and projects which will help you build a solid foundation in 3D animation.How is this course structured?Our 3d animation course has been divided into 9 bigger sections, and each of them you should be able to complete within one week.At the beginning of the course we are focusing on short and simple animation tasks which will help you get familiarized with the Maya software and its toolset.As you move forward with each section we go over the theory of a new animation principle and gradually create more complex animations.Finally, once you’ve covered the majority of the fundamental principles of animation and feel comfortable with Maya’s tools, we move onto character animation and create the most intricate animation pieces of the course: a change in character emotion, a ‘vanilla’ walk cycle and a more personalized walk cycle.
Overview
Section 1: Introduction to Maya & Animation Tools
Lecture 1 Maya Interface & Timeline
Lecture 2 Maya Interface & Keyframes
Lecture 3 Maya Interface & Graph Editor
Lecture 4 Maya Interface & Object Speed
Section 2: Introduction to Maya & Rig
Lecture 5 3D Rig: Bones, Controls
Lecture 6 Maya Interface & Scene Improvement
Lecture 7 Airplane Flight: Root Control Animation
Lecture 8 Airplane Flight: Propeller Animation
Section 3: Principles of Animation: Posing
Lecture 9 Posing: Line of Action, Silhouette
Lecture 10 Rig Overview
Lecture 11 Posing the Character: Part I
Lecture 12 Posing the Character: Part II
Section 4: Principles of Animation: Timing & Spacing, Ease In & Ease Out
Lecture 13 Timing & Spacing
Lecture 14 Ease In & Ease Out
Lecture 15 Simple Ball Bounce
Lecture 16 Complete Ball Bounce
Section 5: Principles of Animation: Squash & Stretch, Anticipation
Lecture 17 Squash & Stretch
Lecture 18 Improving the Ball Bounce
Lecture 19 Anticipation Theory
Lecture 20 Anticipation Jump
Section 6: Principles of Animation: Overlapping Action & Follow Through, Arcs
Lecture 21 Overlapping Action & Follow Through, Arcs
Lecture 22 Grass Wave
Lecture 23 Arm Swing
Lecture 24 Character Turn: Key Poses
Lecture 25 Character Turn: Adding Overlap
Section 7: Principles of Animation: Overview
Lecture 26 Workflow Overview
Lecture 27 Pose Analysis
Lecture 28 Mood Change: Key Poses
Lecture 29 Mood Change: Breakdown Poses
Lecture 30 Mood Change: Inbetweens
Lecture 31 Mood Change: Final Polish
Section 8: Vanilla Walk Cycle
Lecture 32 Walk Cycle Theory
Lecture 33 Contact Poses
Lecture 34 Breakdown Poses
Lecture 35 Adding More Flexibility
Lecture 36 Arm Movement
Lecture 37 Leg Movement & Final Polish
Section 9: Working with Constraints: Walk Cycle with an Object
Lecture 38 Introduction & Rig Overview
Lecture 39 Hand Driven Prop Constraint
Lecture 40 Prop Driven Hand Constraint
Lecture 41 Prop to Both Hands Constraint
Lecture 42 Walk Cycle: Key Poses
Lecture 43 Walk Cycle: Timing Adjustments & Final Polish
This course is for anyone who wants to know how to use Autodesk Maya software and how to set up a professional workflow for animating.,This course was designed for beginners that want to learn how to animate from scratch and lay a solid foundation for future work.,This course is meant for anyone that wishes to take their first steps towards a career in the film and games industry.
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