Published 3/2023
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 9.18 GB | Duration: 15h 57m
Start Your Game Dev Jurney with Unity and C#
What you’ll learn
The Fundamentals of the Unity Game Engine
Make a Complete Infinite Runner Game
Using C# to Implement Game Mechanics
Package Games With Unity
Save and Load Game Data with JSON
Create UI and Audio in Unity
Requirements
Basic Understanding of C#
It is recommended to go take the Complete Game Development Series 01 – C# Fundamentals before moving on to this one ONLY if you don’t know C#
Passion about Game Dev!
Description
Welcome to the second installment of the Complete Game Development Series – Project Infinite Runner! In this course, we’ll learn the basics of Unity, the most widely used game engine, and develop a complete infinite-runner game.We’ll start by covering the fundamentals of the Unity editor, including basic object manipulation, game objects, and their components, the game loop, and asset importing. Then, as we build the game, we’ll cover more concepts such as the new input system, physics, animation controllers, prefabs, shader graphs, audio, and more.Completeness is essential to this tutorial. We won’t skip any steps in the process, and we won’t use any third-party code or plug-ins. We’ll implement everything from scratch, including the player controller, world generation, shader graph, player profile, leaderboard system. We’ll strive for clean and extensible code throughout.In addition to Unity, we’ll also briefly cover some very simple modeling with Blender to show other aspects of the game development process.By the end of the tutorial, you’ll have a solid understanding of Unity and game development, along with a very complete infinite runner project. You’ll be equipped to jump into more advanced projects and move along with the series. Get ready for a complete, informative, and continuous game development experience!
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 01_Install_Unity
Lecture 3 02_Introduction_to_the_Editor
Lecture 4 03_Basic_Object_Manipulations
Lecture 5 04_Game_Object_and_Components
Lecture 6 05_Create_and_Attach_a_Script
Lecture 7 06_Delta_Time_and_Expose_Variables_to_The_Editor
Lecture 8 07_Importing_Assets_and_the_Asset_Store
Lecture 9 08_Install_the_New_Input_System
Lecture 10 09_Add_the_Move_Action
Lecture 11 10_Move_the_Player_With_Pre_Defined_Transforms
Lecture 12 11_Physics_Constrains_and_Collision_Components
Lecture 13 12_Caculate_Jumping_Speed
Lecture 14 13_Ground_Check
Lecture 15 14_Basics_of_Animator
Lecture 16 15_Triggering_Animation_in_the_Code
Lecture 17 16_Prefabs_and_the_World_Generator
Lecture 18 17_Generate_the_roads
Lecture 19 18_Use_Prefab_to_Setup_the_Collision
Lecture 20 19_Add_Movement_Using_a_Component
Lecture 21 20_Destory_Object_at_the_End_Point
Lecture 22 21_Spawn_new_Blocks_with_Trigger
Lecture 23 22_Spawn_Buildings
Lecture 24 23_Spawn_Street_Light
Lecture 25 24_Create_our_First_Shader
Lecture 26 25_Manipulate_the_position_of_the_points
Lecture 27 26_Use_the_Circle_Equation_to_arc_the_Environment
Lecture 28 27_Create_the_Threat_and_Compose_the_Car_Class
Lecture 29 28_Spawn_the_Car_using_Coroutine
Lecture 30 29_Spawn_the_Car_On_Random_Lanes
Lecture 31 30_Spawn_the_Road_Block
Lecture 32 31_Refactor_the_Threats
Lecture 33 32_Refactor_the_Speed_Control
Lecture 34 33_Implment_the_Pickup_Class
Lecture 35 34_Implement_the_score_keeper_and_the_UI
Lecture 36 35_Spawn_an_Array_of_Coins
Lecture 37 36_Refactor_the_Spawning
Lecture 38 37_Adjust_the_Position_of_Pickups
Lecture 39 38_Create_the_Train_Segment_Class
Lecture 40 39_Spawn_and_Move_the_Train_Segment
Lecture 41 40_Addressing_Overlapping_and_Placement_Issues
Lecture 42 41_Make_the_Camera_Follow_the_Player
Lecture 43 42_Block_Player_From_going_To_an_Occupied_Lane
Lecture 44 43_Fix_Road_Collision_Issue_and_Trigger_Spawning_Bug
Lecture 45 44_Change_the_Spawn_Ratio
Lecture 46 45_Creat_the_Fail_Zone
Lecture 47 46_Implement_the_Trash_Can
Lecture 48 47_Add_No_Spawn_Zone_and_Blance_the_Game
Lecture 49 48_Create_the_Speed_Boost_Model
Lecture 50 49_Create_the_Speed_Boost_Pickup
Lecture 51 50_Expand_the_Ingame_UI
Lecture 52 51_Add_Buttons_to_the_Pause_Menu
Lecture 53 52_Implement_the_Gameover_Menu
Lecture 54 53_Implement_the_Main_Menu
Lecture 55 54_Baisc_Saving_Mechanic_and_JSON
Lecture 56 55_Create_the_Player_Proflie_UI
Lecture 57 56_Save_New_Player
Lecture 58 57_Delete_Existing_Player
Lecture 59 58_Implement_Leader_Board_Saving_Facilities
Lecture 60 59_Set_and_Get_the_Player_Name_and_Sort_Leader_Board
Lecture 61 60_Layout_the_Structure_of_the_Leader_Board
Lecture 62 61_Read_Entries_to_the_Leader_Board
Lecture 63 62_Add_Background_and_Movement_Audio
Lecture 64 63_Implement_Audio_Triggering
Lecture 65 64_Finish_all_Audio
Lecture 66 65_Update_Button_Visuals
Lecture 67 66_Create_Text_in_Blender
Lecture 68 67_Add_our_Character_to_the_Title
Lecture 69 68_Render_the_Title_and_Import_to_Unity
Lecture 70 69_Change_the_Skybox_and_Fix_Input_Bug
Lecture 71 70_Build_the_Game_and_Wrap_Up
Lecture 72 71_Congrats_and_Final_Remarks
Beginners who want to jump to into Unity Game Development,Beginners of Unity who what to follow a more complete project,Any people that are passionate to Start Making Games!,Unreal Engine developers who what to try Unity
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