Simon Barle | Duration: 4:45 h | Video: H264 1920×1080 | Audio: AAC 44,1 kHz 2ch | 1,95 GB | Language: English
We’re thrilled to be featuring a tutorial by Simon Barle, a game industry veteran with experience from titles like Star Wars Battlefront and Battlefield V. In this fully narrated tutorial, you will get insights into his AAA workflow for creating trees.
Simon breaks down the process by sharing insights into how photogrammetry can be used as a tool for understanding shapes and surfaces. He shows his high poly modeling techniques for the tree trunk, berries, leaves, and branches. He covers sculpting in Zbrush, UV creation and setup, bark texture creation, tree texturing, preparing the model for game engine use, and shader creation in Unreal.
Simon also shares critical insights into how to optimize assets for production while keeping the final quality in mind. If you want in-depth insight into how an industry pro creates foliage for games, this is the tutorial for you.
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