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Unity 2.5D Turn-Based Rpg

Unity dsgsd 104浏览 0评论

Published 3/2024
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.73 GB | Duration: 9h 5m

Dive Into UI Design, Cinemachine, and Post-Processing for Immersive Gameplay

What you’ll learn
Dive deep into the creation of a robust turn-based combat system, utilising scriptable objects for a flexible, no-code approach to character & enemy integration
Elevate your game with sophisticated UI designs, enhancing the overall player experience and immersion.
Learn to wield Cinemachine for dynamic camera movements, apply post-processing for stunning visuals, integrate particle effects for added flair and more
Build a turn-based battle system from scratch, laying a solid foundation for your game’s mechanics.
Learn to blend 3D models, sprites, and Unity’s terrain tools to craft engaging worlds that breathe life into your game.
Develop characters that not only join the player’s journey but also play a pivotal role in exploration and battles.

Requirements
A basic understanding of Unity and C# is required, as well as a familiarity with 2D/3D game development workflows.

Description
Ready to unlock the secrets of 2.5D turn-based games with Unity and C#?Whether you’re taking your first steps into game dev or you’re here to boost your skills to the next level, this course is for you.You’ll build your very own turn-based combat system that’s both awesome to play and easy to tweak and expand, thanks to the magic of scriptable objects.You’ll explore the vast universe of Unity, covering everything from making your game look amazing with Cinemachine and post-processing effects, to adding pizzazz with particle effects! We’re here to make sure your games are fun to play and a feast for the eyes, with players totally immersed in the worlds you create!Speaking of creation, you’ll learn how to bring your game’s universe to life. From crafting enchanting environments with 3D models and sprites, to summoning characters that jump right into exploration and battles. We’re diving deep into both the artsy and geeky sides of game creation, making sure you’ve got the know-how to bring your wildest game ideas to life.And because we know the thought of building a scalable battle system can sound daunting, we walk you through it step by step, helping you navigate it with ease.This course is tailor-made for beginner to beginner+ Unity developers who have a basic grasp of Unity, C#, and 2D/3D workflows. It’s perfect for anyone who’s ready to tackle their next big project.You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.And you’ll get access to the Q&A where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.Join us on this thrilling ride from concept to creation, transforming your passion for game development into real, playable games.Enrol now, and start crafting your dream games!

Overview
Section 1: Introduction & Setup

Lecture 1 Welcome To The Course

Lecture 2 Setup Unity & VS Code

Lecture 3 VS Code Issues?

Lecture 4 Project Setup

Lecture 5 Accessing Our Projects

Lecture 6 Community & Support

Section 2: Player Controller

Lecture 7 Section Intro – Player Controller

Lecture 8 New Input System

Lecture 9 Player Movement

Lecture 10 Importing Sprites

Lecture 11 Using Cinemachine

Lecture 12 Creating Player Animations

Lecture 13 Integrating Animations

Lecture 14 Terrain Basics

Section 3: Entering the Battle

Lecture 15 Section Intro – Entering the Battle

Lecture 16 Creating Grass

Lecture 17 Setting Up Grass Triggers

Lecture 18 Counting Steps

Lecture 19 Creating The Battle Scene

Lecture 20 Switching Scenes

Section 4: Creating Party Members & Enemies

Lecture 21 Section Intro – Creating Party Members & Enemies

Lecture 22 Creating Scriptable Objects

Lecture 23 Creating The Party Manager

Lecture 24 Creating The Enemy Manager.

Lecture 25 Party Member Battle Visuals

Lecture 26 Enemy Battle Visuals

Lecture 27 Creating Battle Visual UI

Lecture 28 Integrating Battle Visual UI

Lecture 29 Integrating Battle Animations

Section 5: Spawning Entities

Lecture 30 Section Intro – Spawning Entities

Lecture 31 Creating the Battle System

Lecture 32 Creating Battle Entities

Lecture 33 Creating Spawn Points

Lecture 34 Spawning Battle Visuals

Section 6: Selecting & Attacking Enemies

Lecture 35 Section Intro – Selecting & Attacking Enemies

Lecture 36 Animating Buttons

Lecture 37 Creating Battle Menus

Lecture 38 Setting Battle UI

Lecture 39 Battle Entity States

Lecture 40 Attack Action

Lecture 41 Battle System States

Lecture 42 Attacking Enemies

Section 7: Finishing The Battle Loop

Lecture 43 Section Intro – Finishing The Battle Loop

Lecture 44 Select Random Functions

Lecture 45 Enemy Attacking

Lecture 46 Generating Encounters

Lecture 47 Returning to the Overworld

Lecture 48 Determining Battle Order

Lecture 49 Run Action

Lecture 50 Polish & Bug Fixes

Section 8: Polishing Our Environments

Lecture 51 Section Intro – Polishing Our Environments

Lecture 52 3D Models

Lecture 53 Skybox & God Rays

Lecture 54 Overworld Environment

Lecture 55 Battle Environment

Lecture 56 Post Processing

Lecture 57 Camera Stacking

Section 9: Adding New Party Members

Lecture 58 Section Intro – Adding New Party Members

Lecture 59 Interaction Prompt

Lecture 60 Joining the Party

Lecture 61 Join Banner

Lecture 62 Claire Battle Visuals

Lecture 63 Claire Overworld Visuals

Lecture 64 Spawning Overworld Members

Lecture 65 Follower AI

Lecture 66 Wrapping Up

Lecture 67 Course Outro & Extra Assets

Section 10: Sprite Shadow Shader

Lecture 68 Sprite Shadow Shader

Lecture 69 New Sprite Flipping

Aspiring Unity Developers: Beginner to Beginner+ individuals eager to broaden their horizons in Unity and C#.,Creative Minds with a Basic Foundation: If you have an understanding of 2D/3D workflows and are itching to start your next big project, this is for you.


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