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Houdini 101: Your First Steps in Procedural FX

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Published 3/2025
Created by Shahzad Ahmad
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Level: Beginner | Genre: eLearning | Language: English | Duration: 68 Lectures ( 20h 12m ) | Size: 14.1 GB

A step-by-step guide to mastering Houdini’s essential tools and techniques

What you’ll learn
Basic Navigation & Houdini Contexts – Understanding the interface and different work areas
Scene Building – Importing geometry, applying materials, lighting, and rendering
SOPs & Geometry Manipulation – Working with attributes, grouping, copying, and instancing
VEX & VOPs – Writing custom scripts, understanding data types, and working with procedural logic
Volume Simulations – Creating procedural skies, clouds, smoke, fire, and explosion effects
Particles & POP Grains – Simulating particle motion and granular effects like sand and snow
RBD & Vellum Simulations – Rigid body destruction, fracturing, and soft body simulations
Flip Fluids & Rendering – Large and small-scale fluid simulations, rendering with Karma XPU and ACES color space
You Will Learn Houdini procedural workflow
You Will Learn Geometry Attributes
You Will Learn Houdini Dynamics
You Will Learn Rendering In Houdini

Requirements
Houdini 20.5 And Above
No Prior Knowledge of Houdini is Required

Description
We will start this course of from very basics how to navigate in the scene around and then we will take a brief tour of Houdini all of different contexts what they are and why they are here and in the process we will build entire scene from importing geometry assigning materials lighting and rendering our scene. Once we have established our foundation then we will take a deep dive into the Houdini SOP context and in here we will take a look at different geometry grouping techniques geometry attributes transferring the attributes driving extrusion from attributes. And then we will take a look at copying and instancing how to orient instance geometry instance attributes copying multiple geometry. And then we will learn about VEX and VOPs and how to work with VOPs and then we will take a look at writing vex code and we will learn about different data types and how to create parameters and channels.And then we will learn about working with volumes in Houdini how to create procedural skyscape and hero clouds working with smoke solver and pyro solver for creating smoke, fire, and explosion simulations rendering fire and explosions working with ACES and rendering with ACES Color space.And then we will dive into particles how to create particle simulation working with particle forces creating our own particle forces. And then we will take a look at POP Grains for creating sand and snow simulation.And then we will learn about Houdini RBD Bullet solver for creating rigid body simulation, creating destruction simulation, fracturing the geometry.And then we learn about vellum solver for creating soft body simulation. And we will finish this course off with flip fluids how to create both large and small scale fluid simulations. We will learn about flip viscosity to create viscous fluids. We will learn how to import geometry in Solaris for rendering and we will learn about Karma XPU for rendering. Some key topics we’ll cover include:Introduction & BasicsNavigating the sceneOverview of Houdini contextsBuilding a SceneImporting geometryAssigning materialsLighting and renderingHoudini SOP ContextGeometry grouping techniquesGeometry attributes & transferringDriving extrusion from attributesCopying & InstancingOrienting instance geometryInstance attributesCopying multiple geometriesVEX & VOPsWorking with VOPsWriting VEX codeUnderstanding data types, parameters, and channelsVolumes & SimulationsCreating procedural skyscape & hero cloudsSmoke & pyro solver for fire/explosion simulationsRendering with ACES color spaceParticles & POP GrainsParticle simulation & forcesCreating sand and snow simulationsRigid Body Dynamics (RBD) & Vellum SolverBullet solver for rigid body/destruction simulationsFracturing geometrySoft body simulations with VellumFlip Fluids & RenderingLarge and small-scale fluid simulationsFlip viscosity for viscous fluidsImporting geometry in Solaris for renderingRendering with Karma XPU

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