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How to Scatter Sine Waves onto any object in Houdini

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Published 3/2025
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Language: English | Duration: 58m | Size: 900 MB

Master VEX and procedural animation techniques to create dynamic looping effects in Houdini

What you’ll learn
Houdini procedural workflows
The Vex Scripting Language
How to use the sine and cosine functions in VEX
Lighting and rendering in Solaris/Karma

Requirements
Basic interface knowledge of Houdini
Some VEX experience will help but not necessary

Description
Procedural Looping Animations in Houdini: A VEX-Based ProjectThis course is designed to help you build a fully procedural looping animation in Houdini using VEX scripting. Through a structured, hands-on project, you will learn how to scatter sine waves onto any object, develop procedural controls, and create a polished final animation that you can customize, refine, or share with confidence. You’ll also gain insights into best practices for procedural workflows used in professional VFX and motion design.What You’ll Learn:VEX scripting fundamentals for procedural animationSine wave scattering techniques to drive motion and variationLooping animation workflows for seamless playback and exportBest practices for optimizing procedural setups in HoudiniHow to complete a fully functional project ready for editing, rendering, or publishingWho This Course Is For:Houdini users looking to apply VEX in real projectsMotion designers and VFX artists interested in procedural animation techniquesAnyone who wants to create, customize, and share looping/procedural animations for personal or professional useBy the end of this course, you will have a fully procedural looping animation and a deeper understanding of VEX-driven workflows, enabling you to build and modify complex animations with confidence and efficiency. Whether you’re a beginner or an experienced artist, this course will enhance your procedural skills.Enrol today and start building your own procedural animations in Houdini.


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