Simulating a Flamethrower Effect in Maya
English | .MP4 | h264, yuv420p, 1280×720, 23.00 fps(r) | aac, 44100 Hz, stereo | 560 MB
Genre: E-learning | Maya 2014, Adobe After Effects CS6 | December 30, 2014 | 1h 28m
Throughout these Maya tutorials we’ll be simulating a flamethrower effect with Maya. We’ll explore fluid attributes such as Density, Temperature, Velocity and Fuel to simulate a realistic behavior for our flamethrower. We’ll use a variety of fluid emitters and containers to control the attributes of our simulation. Next we’ll construct both temperature and fuel grids to add even more attributes and realism to the flame effect. Finally we’ll focus on shading and rendering our fluids with 3D elements and compose them with Adobe After Effects to produce a realistic flamethrower.
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