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Texturing a Game Character in Substance Painter and Designer with David Connely (2016)

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Texturing a Game Character in Substance Painter and Designer with David Connely (2016)Texturing a Game Character in Substance Painter and Designer with David Connely (2016)
Texturing a Game Character in Substance Painter and Designer
WEBRip | English | MP4 + Project files | 1280 x 720 | AVC ~849 kbps | 30 fps
AAC | 73.5 Kbps | 44.1 KHz | 2 channels | 07:10:29 | 9.13 GB
Genre: Video Tutorial / 3D-graphics

In this course, you’ll learn how to texture a character for use on multiple game engines and speed up your workflow. Software required: Maya 2016, ZBrush 4R7, Substance painter 1.42, Substance Designer, Marmoset Toolbag, Unreal Engine.

Speed up your texturing workflow and create fascinating, detailed characters at the same time. In Texturing a Game Character in Substance Painter and Designer, you’ll learn how to texture a character for use on multiple game engines. You’ll create controllable, tweakable substances that will help tell the story of the character, as well as speed up the workflow for creating multiple physically-based materials. At the end of the course, you’ll have textured a character and placed that character in Marmoset Toolbag and Unreal Engine 4.

Software required: Maya 2016, ZBrush 4R7 , Substance painter 1.42, Substance Designer, Marmoset Toolbag, Unreal Engine.

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