Autodesk Inc.has announced the release of VRED Design/Professional 2018.5, is an innovative software solution for interactive design reviews. Equipped with a variety of features, this software enables users to evaluate and present their design ideas. Design experts can ground difficult decisions regarding the look & feel of their model at an early stage in the development process.
VREDPro 2018.5 Update (19.04.2017)
Bugfixes
– Rendering: Fixed crash when setting up Layered, Multipass, Switch, and X-Rite materials.
VREDPro 2018.4 Update (13.11.2017)
Features
– Materials: Added automatic curve creation when using image sequences.
– Materials: Added support for image sequences to enable animated environments.
– Materials: Added support for image sequences to enable animated light textures.
– Materials: Added support for image sequences to enable animated textures.
– Rendering: Added option to only evaluate lights of the environment (without sampling the environment map).
– Rendering: Added support for selecting cameras in the Render Settings dialog.
– Scripting: Added OpenVR frame timings command to python interface.
Improvements
– Camera Editor/Scenegraph: Added Special icon for Camera with constraint in tree view.
– Cluster: Improved Cluster Manager usability.
– FileIO: Improved FBX export performance for scenes with many nodes.
– FileIO: Improved PNG saving performance.
– FileIO: Improved vpb file writing speed by factor 3.
– GUI: Unified different tessellation dialogs.
– Materials: Skylight Environment is no longer being shared after loading.
– Media Editor: Improved Media Editor button layout.
– Scripting: Fixed menu.py example file.
– Scripting: Moved OpenVR commands to new vrOpenVR python module.
Bugfixes
– Animations: Fixed behavior of Verify Clip Structure.
– Animations: Fixed camera animation jumping back and forth when navigation is not in trackball mode.
– Animations: Updated Color Correction animation parameters of Environments in the Curve Editor.
– Asset Manager: Materials are no longer duplicated after “Apply materials to scene by name”.
– Asset Manager: Fixed “VRED Component stopped working” when saving a material asset.
– Asset Manager: The environment of an override material is no longer saved in a geometry asset if the geometry has a render layer override material assigned.
– Camera Editor: Camera positions no longer change when switching cameras.
– Cluster: Fixed Cluster snapshot “update preview” when Denoise is activated.
– Cluster: Fixed Raytracing cluster with active stereo and downscale enabled.
– Cluster: Fixed crash when rendering snapshots with denoise filter from python.
– Cluster: Fixed crash with enabled Screen Space Ambient Occlusion.
– Cluster: Fixed running render animation script using a cluster.
– Display cluster: Auxilary nodes are no longer visible in raytracing when the preference Show Auxiliary Nodes during antialiasing is unselected.
– DisplayCluster: Fixed differring render results when using motion blur.
– FileIO: Clicking on a vpb file no longer opens the file in VRED as ‘untitled’.
– FileIO: Enabled switching light visibility using layer or group visibility for Variants imported from Alias.
– FileIO: Fixed Crash when loading some csb files.
– FileIO: Fixed Tessellation issue for CATPart.
– FileIO: Fixed crash when loading compressed DDS files.
– FileIO: Fixed import of cameras from Alias that are assigned to a layer.
– FileIO: Fixed missing Brep for CATPart.
– FileIO: Fixed the import of NURBS surfaces that contain negative weights.
– FileIO: Fixed visible faceting issue when adjusting spline surfaces.
– FileIO: Improved saving of vpb files without inlined textures.
– GUI: Fixed the toggling of Antialiasing with space bar when the render view is not active.
– General: Fixed slow performance when changing environment material attributes.
– Interaction: Fixed lagging VR controller matrices.
– Interaction: Fixed slow selection of many nodes. For example, using rectangle selection.
– Material Editor: Paste Attributes now works for shadow materials.
– Materials: Fixed active material update when moving x-rite materials up or down within a material switch.
– Materials: Fixed crash when creating cyclic material switches.
– Materials: Fixed merging of materials using Skylight environment.
– Materials: Fixed saving the scene when working with non-inlined textures in connection with skylight environments.
– Materials: Moving environments in a non-default environment switch no longer affects the default environment switch.
– Materials: Moving multiple environments at the same time no longer breaks scenegraph relation.
– Media Editor: Pressing Shift+f in webengine no longer triggers Show All.
– Media Editor: The click through threshold now works for all WebEngines.
– Media Editor: Web engine interaction now works for planar and triplanar mapping.
– Media Editor: WebEngine no longer looses connection with local html after being copied to another instance.
– Media Editor: Webengines are no longer removed when adding geometry an as asset to the Asset Manager.
– OpenGL: Fixed Line Chrome material appearance.
– OpenGL: Fixed grainy specular reflection of rectangle and disk light on glass material and carbon with clearcoat.
– OpenGL: Fixed wrong shadowing from lights after loading a vpb.
– Raytracing: Fixed potential crash when using geometry lights on NURBS surfaces in NURBS raytracing.
– Raytracing: Flake perturbation now has influence in precomputed mode in Metallic Paint.
– Raytracing: Full Sphere and Upper Hemisphere Illumination switch is now recognized while raytracing is active.
– Raytracing: Show B-Sides now renders single B-side components of a shell.
– Render Layer: Deleting parent nodes of nodes used in a render layer now removes them from the layer.
– Render Layer: Fixed performance issue when deleting many nodes from the scenegraph that are in a render layer.
– Rendering: Fixed OpenGL performance when animating mirrored lights with textures.
– Rendering: Fixed OpenGL rendering when loading or creating an environment with shadow light sources while Realtime Shadow is off.
– Rendering: Fixed Wireframes for curves and polylines in OpenGL mode.
– Rendering: Fixed environment being visible when exporting the alpha channel and rendering animations as images.
– Rendering: Fixed slow FPS performance when setting Shadow Lightsources to 100 and then resetting to 0 with max map resolution.
– Rendering: Reduced noticable patterns on 2-coat and 3-coat carpaints.
– Scenegraph: Fixed cut & paste for aim cameras, nodes in light link sets, render layers, and annotations.
– Scripting: Fixed “newFile” parameter for load() function.
– Scripting: Fixed addChildren.py example.
– Scripting: Fixed documentation for setRenderPasses.
– Scripting: Fixed vrOculusTouchController touch signals for index trigger button, and added new touch signals for thumb rest.
VREDDesign 2018.(4)5 Update (19.04.2017):
Features
– Rendering: Added support for selecting cameras in the Render Settings dialog.
Improvements
– FileIO: Improved FBX export performance for scenes with many nodes.
– FileIO: Improved PNG saving performance.
– FileIO: Improved vpb file writing speed by factor 3.
– GUI: Unified different tessellation dialogs.
Bugfixes
– Animations: Fixed camera animation jumping back and forth when navigation is not in trackball mode.
– Animations: Updated Color Correction animation parameters of Environments in the Curve Editor.
– Asset Manager: Fixed “VRED Component stopped working” when saving a material asset.
– Camera Editor: Camera positions no longer change when switching cameras.
– DisplayCluster: Fixed differring render results when using motion blur.
– FileIO: Clicking on a vpb file no longer opens the file in VRED as ‘untitled’.
– FileIO: Enabled switching light visibility using layer or group visibility for Variants imported from Alias.
– FileIO: Fixed Crash when loading some csb files.
– FileIO: Fixed Tessellation issue for CATPart.
– FileIO: Fixed crash when loading compressed DDS files.
– FileIO: Fixed import of cameras from Alias that are assigned to a layer.
– FileIO: Fixed missing Brep for CATPart.
– FileIO: Fixed the import of NURBS surfaces that contain negative weights.
– FileIO: Fixed visible faceting issue when adjusting spline surfaces.
– FileIO: Improved saving of vpb files without inlined textures.
– GUI: Fixed the toggling of Antialiasing with space bar when the render view is not active.
– General: Fixed slow performance when changing environment material attributes.
– Interaction: Fixed slow selection of many nodes. For example, using rectangle selection.
– Material Editor: Paste Attributes now works for shadow materials.
– Materials: Fixed active material update when moving x-rite materials up or down within a material switch.
– Materials: Fixed crash when creating cyclic material switches.
– Materials: Moving environments in a non-default environment switch no longer affects the default environment switch.
– Materials: Moving multiple environments at the same time no longer breaks scenegraph relation.
– OpenGL: Fixed Line Chrome material appearance.
– OpenGL: Fixed grainy specular reflection of rectangle and disk light on glass material and carbon with clearcoat.
– OpenGL: Fixed wrong shadowing from lights after loading a vpb.
– Raytracing: Fixed potential crash when using geometry lights on NURBS surfaces in NURBS raytracing.
– Raytracing: Flake perturbation now has influence in precomputed mode in Metallic Paint.
– Raytracing: Full Sphere and Upper Hemisphere Illumination switch is now recognized while raytracing is active.
– Rendering: Fixed OpenGL performance when animating mirrored lights with textures.
– Rendering: Fixed OpenGL rendering when loading or creating an environment with shadow light sources while Realtime Shadow is off.
– Rendering: Fixed Wireframes for curves and polylines in OpenGL mode.
– Rendering: Reduced noticable patterns on 2-coat and 3-coat carpaints.
– Scenegraph: Fixed cut & paste for aim cameras and nodes in light link sets.
About Autodesk VRED Professional. Autodesk VRED Professional software, part of the Autodesk solution for Digital Prototyping, helps users create high-end visualizations and virtual prototypes in the automotive development process and CGI production. Visualization experts, color & trim specialists, lighting designers, and marketers can use the full power of design and engineering evaluation tools and immersive workflows to collaborate on and visualize a photorealistic prototype. Perceived quality as well as ergonomics of an automotive model can be explored through the high-fidelity rendering results of the VRED rendering engine. By moving from physical to virtual processes, car manufacturers and their suppliers can help close communication gaps and shorten the overall time to market.
About Autodesk VRED Design. Autodesk VRED Design software, part of the Autodesk solution for Digital Prototyping, is an interactive design exploration and presentation tool for digital modelers and visualization teams in the automotive industry. Design decisions in car manufacturing have to be made at a very early stage, as they significantly influence the production process. VRED Design enables users to create compelling imagery and animations for exploring, presenting, and communicating design ideas for efficient decision making and for further general communications. Teams can benefit from real-time design reviews, interactive aspects for design selection, and tools for exploring alternatives (material variations, shape, look, etc.).
About Autodesk. Autodesk helps people imagine, design and create a better world. Everyone—from design professionals, engineers and architects to digital artists, students and hobbyists—uses Autodesk software to unlock their creativity and solve important challenges.
Product: Autodesk VRED
Version: 2018.5 Design/Professional
Supported Architectures: x64
Website Home Page : http://www.autodesk.com
Language: english
System Requirements: PC
Supported Operating Systems: Windows 7even SP1 or newer
Size: 3.8 Gb
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