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Maps UIKit SwiftUI

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Maps UIKit SwiftUI

Maps UIKit SwiftUI
.MP4, AVC, 1920×1080, 30 fps | English, AAC, 2 Ch | 11h 49m | 8.43 GB
Instructor: Brian Voong

Welcome to the Maps with UIKit and SwiftUI course where we’ll learn all about constructing maps. In this first couple of sections, I’ll walk you through how to quickly develop your standard UIKit map views using good ol’ UIViewControllers.

Once you get up to speed, we’ll move onto constructing all of the apps using the brand new SwiftUI framework with reactive style programming. We’ll also go over advanced techniques of setting up EnvironmentObjects to make sure your application behavior can be observed properly. Responding to changes to variables is key to SwiftUI development so we’ll go through a lot of best practices in this course.

UIKit

MKLocalSearch and Request for MapKit
Display pins using custom MKAnnotations
Look up routes using MKDirections and render lines using MKPolylineRenderer
Integrate Google Places SDK to show local places
Quickly prototype using SwiftUI Previews

SwiftUI – Basics

SwiftUI HStack, VStack, and ZStack layout containers
TextField text bindings and state listeners
ScrollView and ForEach list construction
NavigationLink to push new screens
MapKit with SwiftUI
Keyboard management observation

SwiftUI – Advanced

UIViewRepresentable SwiftUI and UIKit cross development bridging
Reactive bindings with View Models
EnvironmentObject application state variables
@ObservableObject, @Published, @Binding, @ObservedObject, @State Property Wrappers
Combine Publishers using CombineLatest for state observation

Maps UIKit SwiftUI

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