UV Mapping Techniques for Games in 3ds Max | 1.79 GB
Software used: 3ds Max 2014 | Resolution: 1280×720(.flv) | Audio: mp3 92 Kbps | Completion Time: 3h 17m
Genre: eLearning | Difficulty: Intermediate | Language: English | Instructor: Joshua Kinney | December 16, 2013
In this series of tutorials we will learn how to unwrap 3d models for games.While the foundation for UV mapping is the same for film, with games there are a series of challenges that come up more frequently. To get started, we will discuss the main goal of unwrapping our game models and begin exploring the main projection methods for applying UVs by unwrapping a low polygon sword. From there, we’ll learn how to overcome some of the most common challenges faced when creating UVs like rocks, normal maps, and modular assets all the while practicing solid UV layout workflows.
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