MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 16 lectures (2h 51m) | Size: 2.15 GB
Learn a suite simple techniques that will allow you to transform the look of your game graphics
What you’ll learn
Be equipped with the knowledge and practical experience to use a range of simple, yet powerful, techniques to dramatically improve game visuals
Understand the terminology used when rendering textures onto game objects
Create your own height and normal maps, to simulate surface detail on a game object (rivets, scratches, seams etc.)
Create seamless textures
Understand tiling and offsetting of textures to achieve more realistic visuals; use simple code to randomize tiling and offset values to reduce the appearance of repeating textures
Understand the benefits and limitations of all the techniques introduced in this course and where they can be applied
Provide you with the suite of techniques to equip you with the confidence to take the ‘next steps’ in your journey of creativity
Requirements
Working knowledge of the free, personal version, of Unity (We will be using a small amount of C# but no programming knowledge is required)
Working knowledge of Photoshop or other similar image editing application. Free alternatives to Photoshop are presented in the course
This is a beginners course so don’t worry I’ll walk you through all that you need to know
Description
By the end of this course you will be able to
Understand the theory behind diffuse maps, height maps and normal maps
Create your own height maps and normal maps from textures that will quickly and simply transform the look of your game graphics
Understand the relationship between textures, materials and shaders
Express your creativity without needing to be an artist
Create your own seamless textures
Understand tiling and offset in order to correctly display textures on game objects
Understand the concept of an texture atlas
Hopefully, along the way, having fun; equipped and inspired to independently explore your own techniques beyond the boundaries of the course
Who this course is for
Anyone who wants to have fun by making your game graphics more realistic
Those who want to express their creativity in games (but don’t worry you do not need to be artistic – I’m not!)
Anyone wanting to learn the techniques to create and modify base textures, height maps and normal maps
Anyone wanting to increase the principles and underlying knowledge of textures, materials, height maps & normal maps; what they are and how they work
Game designers who may want to create their own graphical content rather than rely on others or purchases from the Unity Asset Store
Anyone wanting to create their own unique materials for fun or profit (Unity Asset Store and other market places)
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