Published 04/2022
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 47 lectures (2h 26m) | Size: 1.41 GB
Learn Unity API and Math behind the movement, rotation and scale, one task per lecture!
What you’ll learn
Vector math such as vector addition, substraction, dot and cross products, normalization and magnitute
Use Quaternions and Euler Angles to rotate gameobjects
Explore Unity API to reduce the amount of work you need to do in your code
Build a base structure for games like a side-scroller, 3d shooter, a 2d top-down shooter and more
Requirements
Basic knowledge of Unity interface
Some experience with C#
Description
The main goal of this course, as its name suggests, is to teach you how to perform movement, rotation and scaling of Unity gameobjects.
In the Position section, we will start with the vector math basics. Each lecture represents a task that you could try to do yourself after I give you some theory and code examples. We’ll cover most if not all the ways you can move an object or calculate its position
By using transform methods
By using Matf and Vector methods
By applying velocity to the rigidbody
By using animation
We’ll cover vector operations such as addition, subtraction, scalar multiplication, dot and cross products and normalization, and try them out in real game development tasks you might face.
Next, we’ll take a look how to use Euler Angles and Quaternions in order to Rotate your gameobjects. I’ll show you pros and cons of each approach and, of course, provide you with some challenging tasks to solidify your new knowledge.
Finally, you will work with the Scale. In this rather small section you will learn how to change the object size to achieve your goals such as a sprite flip or modifying the parent object without affecting the children. We’ll also take a look on how to scale the 4-th dimension – the time itself.
In this course, you will also learn how to get input from different sources such as keyboard, mouse and touchscreen, take a look at raycasting, rigidbody, and a lot of other cool stuff that you can use during the game development. And of course you can freely experiment with the code I provide with my repository
Who this course is for
C# developers who just started learning Unity and need to learn Unity API to move, rotate and scale objects
Unity beginners who don’t feel comfortable enough with the vector and quaternion math
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