Published 4/2023
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 7.71 GB | Duration: 10h 16m
The basics more than complete
What you’ll learn
character modeling
basic clothing modeling
digital painting in blender
use of the main tools for sculpting in blender
Requirements
computer and tablet or tablet
Description
In this training, the student will learn to create mascots and characters for advertising and will be able to serve small and medium-sized companies in their region.we will start with the analysis of the concept art, we will block and sculpt our character a boy in cartoon style. we will also model the clothes using the poly by poly modeling technique to facilitate the opening of the mesh and the application of textures. then we will create materials and paint using the new vertex painting resource available in blender from version 3.2 onwards.finally we will make a basic pose according to our concept art and finally the render and final composition using the cycles renderer.At the end of this training, the student will understand fundamental concepts for the character creation process, such as:- Analyze and understand the concept art and model sheet- blocking of the model aiming at the general structure of the model-basic 3d sculpture-familiarity with the tools and feature of modeling and digital sculpting- vertex painting directly on the 3d model-character rendering for advertising.Don’t miss the opportunity to learn about the step-by-step process that will lead you to the first steps in the 3d universe in a solid and promising area that is character modeling for advertising, games, printing and cinema.
Overview
Section 1: Introduction
Lecture 1 Introduction to Blender
Lecture 2 Interface Adjustments
Lecture 3 Introduction to carving tools
Section 2: modeling character
Lecture 4 Analyzing Concept art
Lecture 5 General model blinding
Lecture 6 Open hands blocking
Lecture 7 Blocking the closed hands
Lecture 8 Shoe Blocking
Lecture 9 refining the block
Lecture 10 Modeling a T-shirt
Lecture 11 Modeling the Short
Lecture 12 hair blocking
Lecture 13 Refining Character
Lecture 14 Refiring the whole model
Lecture 15 Materials and Textures
Lecture 16 correcting the material
Lecture 17 Scene and character tweaks
Lecture 18 Conclusion and final considerations
Section 3: CHARACTER 02
Lecture 19 Concept and Blocking
Lecture 20 Block Legs and Arms
Lecture 21 hand blocking
Lecture 22 Hair Blocking
Lecture 23 refining model
Lecture 24 detailing the shoes
Lecture 25 final detail
Lecture 26 Material paint and render
for designers, modelers and 3d sculpting enthusiasts
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