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Make A Turn Based Puzzle Game In Unreal With Blueprints C++

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Published 4/2023
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 10.04 GB | Duration: 16h 11m

let’s start make a Turn Based Puzzle Game like Hitman and Lara Croft Go inside Unreal With Blueprints & C++

What you’ll learn
How to Make a turn based puzzle game
How to code games in Unreal Engine 5
Unreal Gameplay Frame Work
Game Design Patterns
How To Prototype with Blueprints Inside Unreal Engine
Unreal Engine Ai behavior tree
Best Practices’ for converting a blueprint project to C++
How To Convert a project with Blueprints to C++

Requirements
Understanding of the basics of Unreal Engine Blueprint
Understanding of the basics C++ if you want to convert the prototype to C++ .. you can skip that part if you want just Blueprint

Description
in this course we will create a turn based puzzle game like Lara Croft Go and Hitman Go . we will start by – Understanding the different usage of blueprints vs C++ and which one is best to use – Understanding Unreal Engine Gameplay Framework and how these foundation class can help and speed our gameplay programming . I will talk about the Actors , Pawn , Character , Player Controller , Game Mode -Understanding the game programming design patterns how these blueprint solutions can help our code and make it more extendable and reliable I will talk about 7 useful patterns that include Singleton , State , Observer , Component , Command , Flyweight , Object pool- I will talk how we can approach this game design with power point slide show – Create our player , Node , Enemies , AI , Game Mode , Widgets in blueprints and in the end you will have fun complete playable turn based puzzle game – if you like to code in C++ then it’s time to Convert the project to C++ . What are the best practice’s to do that and my coding style . the purpose of this game is to enhanced and develop unreal engine users how to understand the engine gameplay framework and how to solve your gameplay programming with these design patterns and learn to prototype first then convert to C++

Overview
Section 1: Introduction

Lecture 1 Introduction

Lecture 2 Welcome & Course Overview

Section 2: Setting Up The Project

Lecture 3 Project Files

Lecture 4 Blueprint VS C++

Section 3: Unreal Gameplay Frame Work

Lecture 5 1.Intro To Unreal Gameplay Framework

Lecture 6 2.Gameplay Frame Work Part1

Lecture 7 2.Gameplay Framework Part2

Lecture 8 Unreal Engine Gameplay Framework

Section 4: Game Programming Design Patterns

Lecture 9 0.Intro To Design Patterns

Lecture 10 Singleton Design Pattern

Lecture 11 State design pattern

Lecture 12 Observer design pattern

Lecture 13 Component design pattern

Lecture 14 Command design pattern

Lecture 15 Flyweight design pattern

Lecture 16 Object pool design pattern

Lecture 17 Game Programming Design Patterns Slides

Section 5: Setup Player Movement and Create the Node

Lecture 18 Player Movement Idea

Lecture 19 Create the Player Character & Controller

Lecture 20 Create the Animation Blueprint

Lecture 21 Create The Node Part1

Lecture 22 Create The Node Part2

Lecture 23 Player Movement Part1

Lecture 24 Player Movement Part2

Lecture 25 Player Movement Part3

Lecture 26 Player Movement Slide

Section 6: Create the pickups

Lecture 27 Create The Pickups

Lecture 28 Throwable Stone

Section 7: Create The Player Abilities

Lecture 29 Create The Fire Ability

Lecture 30 Teleport Ability

Lecture 31 Complete the player functions

Lecture 32 Throw Stone

Section 8: Create the Game Mode Functions & Widgets

Lecture 33 Create the Widgets

Lecture 34 Create the Game Mode Functions

Lecture 35 Complete the Widgets

Section 9: Create Khaimera Enemy

Lecture 36 Create The Base Enemy Class

Lecture 37 Create Khaimera Animation Blueprint

Lecture 38 Complete The Khaimera Blueprint

Lecture 39 Setting up the AI Logic

Lecture 40 Add Attack Collider

Section 10: Create the Turret

Lecture 41 Create the Turret Blueprint

Section 11: Create Revenant Enemy

Lecture 42 Create the Revenant Animation Blueprint

Lecture 43 Create the Revenant Blueprint Part 1

Lecture 44 Create the Revenant Blueprint Part 2

Section 12: Create Grux Enemy

Lecture 45 Create the Grux Animation Blueprint

Lecture 46 Create The Grux Blueprint

Lecture 47 Prepare The AI Logic

Lecture 48 Create The Patrolling

Lecture 49 Create The Increment Task and Hearing State

Lecture 50 Create The Attack State

Lecture 51 Add Attack Collider

Section 13: Blackout the Levels

Lecture 52 Block Out Map 1

Lecture 53 Block Out Map 2

Lecture 54 Play Test & Fix Code Part 1

Lecture 55 Play Test & Fix Code Part 2

Lecture 56 Play Test The Other Maps

Lecture 57 Fix Teleport Player

Lecture 58 Adding Trap Mechanic

Section 14: Convert the project to C++

Lecture 59 Coding Standers & My Code Style

Lecture 60 Create the class’s part 1

Lecture 61 Create the class’s part 2

Lecture 62 Create the AnimInstance Class’s

Lecture 63 Create the Hero Class

Lecture 64 Create the Hero Input Part 1

Lecture 65 Create the Hero Input Part 2

Lecture 66 Complete the Hero Header File

Lecture 67 Create The Hero Functions Part 1

Lecture 68 Create The Hero Functions Part 2

Lecture 69 Create The Hero Functions Part 3

Lecture 70 Create The Hero Functions Part 4

Lecture 71 Create The Hero Functions Part 5

Lecture 72 Create The Turret

Lecture 73 Create The Patrol Path

Lecture 74 Create The Pickup Base

Lecture 75 Create The Throwable Stone

Lecture 76 Create The Base Node

Lecture 77 Create The Game Mode

Lecture 78 Create The Enemy Base Character Part 1

Lecture 79 Create The Enemy Base Character Part 2

Lecture 80 Create The Enemy Base Character Part 3

Lecture 81 Create The Enemy Base Character Part 4

Lecture 82 Create The Khiamera Attack AI Task

Lecture 83 Create The Grux AI Service

Lecture 84 Create The Find Patrol Path Task

Lecture 85 Create The Increment Index Task

Lecture 86 Create The Grux Attack Task

Lecture 87 Play Test Our C++ Logic

Section 15: Goodbye

Lecture 88 More Content

Lecture 89 Goodbye

Unreal Engine Game Developers,Gameplay Programmers,Game Designers


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