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Creating A Stylized Prop Using Zbrush & Substance Painter

ZBrush教程 dsgsd 120浏览 0评论

Published 4/2024
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 9.40 GB | Duration: 9h 48m

Learn how a professional character artist works when creating stylized props for its characters.

What you’ll learn
Learn how to create stylized assets 100% in zbrush
Learn how to texture stylized assets
Learn the entire 3D asset creation workflow from start to finish
Learn how to render assets in marmoset Toolbag

Requirements
We recommend that you already know the basics if Zbrush and Substance Painter

Description
Creating a stylized prop using Zbrush & Substance painterLearn how a professional character artist works when creating stylized props for its characters. You’ll learn techniques like Edit poly modeling with Zmodeler, Stylized texturing, Dramatic presentation, Clean technical optimization of props and so much more!Concept art created by Zachary LiaoZbrush, 3ds Max, Substance Painter, and Marmoset Toolbag.All the modeling and low poly will be done in Zbrush, however, the techniques used are universal and can be replicated in any other 3d modeling package. The textures will be created using Substance Painter and previewed in Marmoset Toolbag 3.In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of environment.9+ HOURS!We will start by going over our reference and then we dive right in and create the base of the knife high poly with zmodeler. Then we will detail it, create our low poly and finish everything up in Zbrush. After that, we will continue to 3ds max to create the UV unwrap and smoothing groups.Then, we will bake in marmoset all the pieces separately to achieve a clean result. Next, we will proceed to Substance Painter where we will create stylized textures mostly using the output from the bakes. And lastly, we will do a cool presentation in marmoset for our portfolios using dramatic lighting to accentuate the shapes of our model!SKILL LEVELthis course is targeted more towards intermediate artists who already have a basic understanding of the programs mentioned – Everything in this tutorial will be explained in detail. However, if you have never touched any modeling or texturing tools before we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on YouTube or paid on this very website)TOOLS USEDZbrush3ds MaxSubstance PainterMarmoset Toolbag 3YOUR INSTRUCTORMario Stabile is a senior character artist and studio owner of Ophion Studios who are working in the AAA game industry. He’s worked on franchises such as Call of Duty, Mafia, Hitman, Alien, and many others.

Overview
Section 1: Course

Lecture 1 Going Over The Zmodeler Tools

Lecture 2 Creating The HP Top Blade

Lecture 3 Creaitng The HP Handle

Lecture 4 Creating The HP Center Blade

Lecture 5 Creating Small HP Details Part1

Lecture 6 Creating Small HP Details Part2

Lecture 7 Adding Small Damages In Our HP

Lecture 8 Creating Our Low Poly

Lecture 9 Creating Our Uv’s

Lecture 10 Baking Our Knife

Lecture 11 Texturing And Rendering Our Knife

This course is intended for Semi-Beginner to intermediate artists

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