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Realistic Materials in 3ds Max: V-Ray + Corona from Scratch

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Published 4/2025
Created by Alex Kondratiev
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Level: Beginner | Genre: eLearning | Language: English | Duration: 30 Lectures ( 8h 56m ) | Size: 8.53 GB

Build any material in 3ds Max with Corona & V-Ray — step by step

What you’ll learn
Learn to create realistic materials in 3ds Max using both V-Ray and Corona Render — from essential basics to advanced layered and mixed materials.
Master a wide range of surfaces: wood, aged wood, scratched floors, plaster, metal, glass with drops, decals, fabrics, and more with full control.
Understand how material nodes work in both V-Ray and Corona and how to build flexible, production-ready shaders for any architectural project.
Gain hands-on experience with every lesson — no theory, just practical skills that will help you build any material you can imagine in both engines.

Requirements
Some basic experience with 3ds Max is helpful
3ds Max installed (2020 or newer recommended)
V-Ray and Corona Renderer installed (free trials work too)
A computer that can handle simple test renders comfortably

Description
Want to create stunning, realistic materials in 3ds Max — but not sure where to start? Whether you’re just getting into archviz or want to boost your skills and land better freelance projects, this course is designed for you.In this hands-on, beginner-friendly course, you’ll learn how to create high-quality, production-ready materials in both V-Ray and Corona Renderer — two of the most widely used render engines in architectural visualization. You don’t have to choose between them anymore — you’ll master both.We start from the ground up, so even if you’ve never created a material before, you’ll quickly feel confident. From simple plastic or plaster to advanced, layered materials like aged wood, worn parquet, patina, scratched metal, glass with raindrops, translucent tulle, or a soft lampshade — you’ll learn how to build everything step by step.You’ll discover:How to navigate material editors in both enginesThe logic behind shaders and node-based workflowsHow to create a wide range of realistic surfacesSmart techniques to speed up your work and boost qualityBy the end of the course, you’ll have a strong material library for your portfolio — and practical skills you can apply in real client work or freelance projects.No fluff. No theory overload. Just real-world, useful skills you can apply from day one — in your renders, in your portfolio, and in your career.

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