Video: .MP4, 1280×720 | Audio: AAC, 44kHz, 2ch | Duration: 4.5h
Genre: eLearning | Language: English | Size: 1,91 GB
In this course you will:
Save and load the Gamestate
Save/Load simple Data with Playerprefs
Create your own Save-Files with Streamwriter
Create unreadable Savegames with Binaryformatter
Create advanced up- and downward-compatible Savegame-Solutions with Json
Encrypt your Savegames
This course is very project-based and practical, so you will implement the concepts directly in exercises.
For each Concept you will be challenged to implement it yourself, but if you don’t feel up to the task you will also be shown a well explained step-by-step guide how to implement it.
The course also features several Demo-Projects, where you can look up best practice implementations.
Why learn from me?
I have been teaching game-programming for more than 5 years now and as a result I have plenty of experience in what works and what doesn’t when it comes to teaching programming. Also I am a firm believer, that you can only learn the high craft (some might even say art) of programming, by practicing it.
Who is the target Audience?
Unity Developers who want to create Simple Savegames
Unity Developers who want to create more sophisticated encrypted Savegames
Programmers who want to improve their Skills in the Unity3D – Engine
Become a better Programmer, now! I’ll meet you inside the course!
What you’ll learn
Create simple Savegames in Unity
Create more complex Savegames in Unity
Serialize Data
Encrypt Data
Are there any course requirements or prerequisites?
Basic Understanding of the Unity3D Engine
Basic Understanding of C#
Who this course is for:
Unity Developers
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