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Chaos Group V-Ray Next, Hotfix 1 (build 4.00.02) for Rhino

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Chaos Group V-Ray Next, Hotfix 1 (build 4.00.02) for Rhino
Chaos Group V-Ray Next, Hotfix 1 (build 4.00.02) for Rhino | 702.0 mb

Chaos Group is pleased to announce the availability of V-Ray Next 4.00.02 for Rhino, the first smart renderer made for designers. Tailored tools have expanded the core capabilities of Rhino and Grasshopper, linking photorealistic rendering, scene intelligence and asset management into a powerful new workflow that centralizes the design/visualization experience.

V-Ray Next, Hotfix 1 (build 4.00.02) Official release – Date: April 23, 2019

Installation & Licensing
– The Chaos Group License Server is updated to version 5.2.2
– The installer now properly sets and displays a primary remote server IP address and port number – 127.0.0.1:30304
Workflow Improvements
– The entire asset management system is optimized and made more reliable. This affects asset creation, renaming, deletion, referencing, etc. The optimizations are most obvious in heavy scenes with big number of assets and complex shading networks
– Render element assets are no longer deleted when the category is active and the Purge function is used. Use the multi-selection functionality to quickly delete a batch of elements
– The Z Depth render element ‘Depth from Camera’ parameter is removed
– The viewport display of various reflective V-Ray materials is improved. High fresnel IOR values in V-Ray now result in metallic materials in the viewport. Additionally, the reflection amount of all V-Ray shaders is also more accurately represented
Other Changes & Bug Fixes
– Saving and loading projects no longer resets the Color Space of all textures to the default sRGB option. Using the File Path Editor no longer changes the color space either
– The asset preview render process can now be restarted if it stops responding. Make sure to stop and restart the interactive preview (using its toolbar stop/start button) in the unlikely event this happens
– The fresnel opacity of newly created Reflection material layers is now correctly displayed in the asset preview swatch
– Invalid material or texture references can now be successfully cleared from the context menu of the slots they occupy
– An issue with Water texture used in a bump slot is resolved. Negative texture values are now properly handled
– All V-Ray taskbar processes are grouped and displayed under the Rhinoceros Windows taskbar icon. This applies to the Asset Editor and the V-Ray Frame Buffer window
– VRscan materials now display additional Texture Placement parameters in their Asset Editor properties panel. Use them to manipulate the size, scale and rotation of the material pattern
– The way VFB Color Corrections are saved within Rhino projects is updated and made more reliable
– Clearing the viewport texture of a V-Ray material now reliably updates the viewport material display
– A number of issues related to loading scenes with corrupted V-Ray data are resolved
– A number of issues related to copy and pasting objects between projects are resolved
– A number of issues related to deleting objects are resolved
– Overriding proxy meshes now correctly updates the materials associated with the resulting reference
– Worksession files are correctly rendered in the current project. Note that the WIP worksession rendering workflow will be improved in the future
– Resolved an issue caused by exiting Rhino while the GPU device list has been requested but not yet acquired
– Physical Camera vignetting is by default disabled in V-Ray for Grasshopper Camera component
– Changing Rhino texture mapping during Interactive Rendering no longer produces an incorrect result
– The VRaySetMtlID command now functions correctly. The V-Ray tools ‘Randomize Material ID Colors’ and ‘Set Material ID Colors to Black’ can now be successfully applied
– The Z Depth render element tooltips are fixed
– All Smoke texture parameters are now properly named
– The migration (gamma management) of render elements from scenes saved with V-Ray 3 is improved

About V-Ray Next for Rhino. Chaos Group has released V-Ray Next for Rhino, the latest update to the edition of the renderer for Robert McNeel & Associates’ NURBS-based industrial modelling software. The update makes key features of the V-Ray Next architecture available to Rhino users, introduces new asset management tools, and extends support for Rhino’s Grasshopper procedural modelling system.

– Performance boosts, plus new Scene Intelligence and asset-management features
The new features in V-Ray Next for Rhino follow a similar pattern to those from V-Ray Next for SketchUp, which shipped last month. That means the key features of the V-Ray Next architecture: better overall CPU and GPU render performance, plus new ‘Scene Intelligence’ features designed to simplify render set-up, including the Adaptive Dome Light and automatic exposure. The update also adds support for Nvidia’s AI-based OptiX render denoising system, and makes the standard V-Ray material compatible with metalness PBR workflows used in game engines like UE4. Workflow improvements include a simplified rendering UI, and a new asset-management system.
– Improved support for Grasshopper, and support for scripting
Support for Grasshopper, the “algorithmic modelling” system introduced in Rhino 6, has also been extended. New features include the option to animate Grasshopper definitions, cameras and sunlight settings from the V-Ray timeline; and support for physical camera settings and V-Ray Next’s lighting analysis render element within Grasshopper. In addition, V-Ray Next for Rhino introduces support for scripting via Python or RhinoScript, making it possible to automate common tasks or customise rendering functionality.

About Chaos Group. Chaos Group is a worldwide leader in computer graphics technology, helping artists and designers create photoreal imagery and animation for design, television, and feature films. Chaos Group specializes in physically-based rendering and simulation software used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Today, the company’s research and development in cloud rendering, material scanning, and virtual reality is shaping the future of creative storytelling and digital design. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Baltimore, Seoul, and Tokyo.

Product: Chaos Group V-Ray
Version: Next, Hotfix 1 (build 4.00.02)
Supported Architectures: x64
Website Home Page : http://www.chaosgroup.com
Language: english
System Requirements: PC
Supported Operating Systems: Windows 7 or higher
Software Prerequisites: Rhino 5.14 or later & Rhino 6.13.19058 or later
Size: 702.0 mb


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